Apple Vision Pro Weighs Almost as Much as a 12.9-Inch iPad Pro
macrumors.com
macrumors.com
Reading the article on your iPad Pro? Now you know roughly how heavy the Vision Pro is going to be.
But this does feel oddly clickbait-y to me.
“Vision Pro weighs just 3 oz more than Meta Quest 3” would be just as accurate and more useful.
But generate fewer clicks.
I think it’s honestly this. Most MacRumors headlines are awkward and almost solely reference Apple products, even if there’s a better thing to compare, so their clickbait potential is usually incidental at best because everyone who reads it normally knows this is MacRumors and they’re on a strict applesauce-based diet.
So it computes that they compare th Viaion pro max for the nearest apple device....rather than something else on the market
I feel like an aftermarket head strap with a front-to-back top strap and a back counterweight might make it extremely usable for hours on end. The counterweight I have for my Index greatly improves comfort.
Given that the Vision Pro is exclusively available with a custom-fitted facial interface and headstrap, I'm quite confident that the comfort will be - at worst - on a par with most other VR headsets.
https://www.reddit.com/r/theydidthemath/comments/alpc9v/self...
This is way outside the price range for people who could splurge $1000+ on an iPhone, but not much more. Plus you know what you're getting with an iPhone, this thing doesn't even have any apps yet.
There's also significant anxiety about inflation, mortgage rates ans rent now that there wasn't previously.
Add up the cost of 5-6 large monitors, and the space they take up in the room, and this device has appeal.
Imagine text that's already somewhat low-res and then been scaled and rotated a bit. Soft, blurry. The vertical and horizontal of the pixel grid are no longer vertical or horizontal if you've got the slightest bit of head tilt.
Nobody's going to be replacing monitors with headsets any time soon. It might be OK to watch video or for some light gaming on a virtual screen, but it's not going to be comfortable for editing code or other text-heavy work.
A realistic case for a monitor would be a viewing distance about equal to the width of the screen, so taking up only about 50 degrees of horizontal FOV, with the whole screen in your field of view.
There's no way it'll be able to render every pixel of a 4K virtual screen in those conditions. I'd be surprised if it looks as good as a 1080p screen, when you consider the resampling from the pixel grid of the virtual screen to the final output on the headset screen.
(I guess you could argue that rendering 2 views gives an element of supersampling, though?)
For the low low price of only $199, Apple will sell an extra battery so you can finish that movie. :P
we take laptops and phones on the plane all the time
Noise cancelling and video immersion seem like a good match for a flight
I'm floored you used a smartphone in this comparison.
"Are they heavy? Then they're expensive, put them back"
Because the latter could be moved to the back for balance it, or even down to the battery pack if an umbilical that could handle that much bandwidth was available.
Future versions will need to get a lot lighter and smaller to go beyond gaming and short uses to be something you’d use as much as a phone or laptop.
The quest three doesn’t have an external battery (not included in VP weight). And 3 oz isn’t nothing.
But it’s not like it’s 2x the competition.
Not buying it until it is very light.
The original strap is so terrible that it seems intentional. The bare minimum so they can legally say it includes one.
But yeah, as someone who waited +1 year to get a third-party strap, don't do that. It's worth the 30$.
Of course, regarding the heaviness, we’ll know much more in a few weeks.
I'd love to test them out though