Ironically existing Apple users are the most likely to notice this limitation, since their computers have had very high DPI displays as standard for a long time.
This graphic claims 3400x3400 resolution, so we're not far off:
https://i.redd.it/apple-vision-pro-resolution-vs-other-heads...
Frustratingly, the spec sheet doesn't list FOV, but let's assume it's on the order of 110 degrees. That gives us about 31 pixels per degree.
Right now, I'm sitting about 30 inches from a 24" diagonal 1920x1200 monitor. That gives a vertex angle of about 45 degrees, and it's 2264 pixels corner-to-corner, so I've got 50.3 pixels per degree. That's not high DPI, but it's acceptable. I also have a 4k, which is lovely, but given the chance I'll take more real estate over a small, high-DPI display. And with Vision Pro you can put monitors anywhere.
I agree low DPI monitors are still acceptable, I'm using one now, but that's really contingent on subpixel fonts.
I’m a bit loathe to go in on a $3500 device without trying it out though, so I’m waiting do a few weeks at least for some more reviews to trickle in and whatever hype to die down before checking it out. I am particularly interested in how heavy it is after wearing the thing for 4+ hours, which is not something you can really get a vibe about at the Apple Store
But I agree, and the ability to do that really would make the price "reasonable". I mean I have 3 monitors on my main setup and one of those alone cost $1200 (I realize I didn't need to do that, but it still puts the price in prospective if I can have 3 virtual monitors on this thing.
This is why I preordered it and if I don't think it delivers on that experience I'll probably return it. Productivity is my #1 use case with things like content consumption being a distant second.
I use the Immersed app and I'm able to code for 3-4 hours a day with the headset.
I want it to just work. Put on the headset and immediately be connected.