But thinking about, maybe the lack of a social component and some virtual rewards would have been beneficial. But I guess, after the first fail, nobody cared anymore for it, and they somehow failed to find their market.
But thinking about, maybe the lack of a social component and some virtual rewards would have been beneficial. But I guess, after the first fail, nobody cared anymore for it, and they somehow failed to find their market.
It's a real hockey stick graph where 90% of your donations come from 5% of users.
Trust me, everyone says they prefer paying/donating over ads, but when you look at the numbers, just about everyone prefers no compensation (and no ads) and chooses that if given the option.
You have things on the extreme side like people begging on tiktok live doing shoutouts to every viewer that donates a significant gift.On the IRL side you also have people donating to the craziest streamers doing the most outrageous stuff outside. Then you also have super donations on Youtube on live podcasts.
When donations are incorporated on a social app it fosters an environment that makes donating acceptable and fun. Hardly anyone is going to trust their debit card/credit card details to a random site, but the masses will trust buying credits/donations/subscriptions through tiktok,youtube, twitch, patreon etc.
They should have aggressively pushed a subscription model ($2 a month or less) that reoccured so creators actually could have reliable income.
PS: I find Flattrs model much simpler: paying a fixed amount, and choosing how many/few people I want to give it to.
Also it's fine that you like Flattr's model more, but no one else did. They don't exist anymore.
If I were to publish in that space, I'd stream chapters slowly but regularly for free and the top donation tier would yield the completed work, but priced at the median payment I'd expect to get stringing people along for a few months. That's probably not a good business model, but I think it would prove less frustrating.