Archaeologists find intact medieval gauntlet
heritagedaily.com
heritagedaily.com
It was tremendously satisfying (I'm a Maker, although I don't think I realized it at the time). Actually much more interesting than swordmaking to me, or even running around hitting people on the (simulated) field of battle or attending the festival meals and talking like a viking.
It also helped me appreciate that blacksmiths and shoe cobblers were absolutely critical in a growing town.
For example right now I'm playing Diablo IV wandering around finding stuff to make more powerful weapons, and it does nothing for me. It's entirely about the physical details of making a thing with my hands.
Which is funny because I hated to play D&D with people "by hand" while I loved when the computer was the DM.
The older I get, the more substance I want from my games. If it's short and sweet, just a few hours long? Great. Better than padding it for sixty hours rinse-and-repeating busywork. I can take the hours I would have spent on the busywork and instead put it into something productive, or other games.
I love making things, always have done, and it's not something that you can really capture in a game.
For mobile: Stardew Valley crafting is very good. It’s simple and satisfying but still complicated enough not to be boring. Ocean is Home is a less popular game, but also has pretty good crafting although the amount of resources needed can sometimes make it a bit grind-y. But you can build a lot of stuff through crafting including walls, roof sections, etc to build a house, as well as make weapons, backpacks, and a huge myriad of other items. It’s almost like a more realistic Minecraft.
For VR: Song in the smoke has a physically realistic crafting mechanism that is both simple and satisfying. It’s very immersive without it being too labor intensive. Township Tale is also a game with realistic physical crafting mechanisms but can be a bit tedious at times (although I’ve only tried out the game a few times, so my impression could be off).
For console games: While not the typical type of crafting, I think Elder Scrolls Oblivion has a very cool method for crafting potions, enchanted items and spells. It is very customizable, and the way it is designed makes you want to play around with coming up with the best potions and spells, etc. It’s on the more complicated side of things and there is a bit of a learning curve, but the amount of possible new spells, potions and enchanted items you can craft is basically endless.
These are just examples I could think off the top of my head, but hope this gives you a bit of insight.
Expect there's enough person-to-person variance in measurements to make one-size-fits-most unlikely with metal.
Herre's the closest example I can find, https://www.ebay.com/itm/313682162596 only $123!
In the Royal Navy they used to joke that the ratings' uniforms only came in 2 sizes, too big and too small.
See also:
"Before he crunched his numbers, the consensus among his fellow air force researchers was that the vast majority of pilots would be within the average range on most dimensions. After all, these pilots had already been pre-selected because they appeared to be average sized. (If you were, say, six foot seven, you would never have been recruited in the first place.) The scientists also expected that a sizable number of pilots would be within the average range on all 10 dimensions. But even Daniels was stunned when he tabulated the actual number.
Zero." https://www.thestar.com/news/insight/when-u-s-air-force-disc...
Even NASA was unable to establish contact with the IMAGE satellite after 18 years. I do see the false equivalence here, yet it is nonetheless thought provoking, alongside 100+ year old tea shops in Japan.
Maybe it is a creeping anxiety about losing knowledge as we stride forward and forgetting the means of recreating the things we end up with. Kind of like the Dark age of technology in WH40K.
https://en.wikipedia.org/wiki/Eiffel_Tower_replicas_and_deri...
But for more mundane stuff, even phasing out media storage technology periodically causes a giant loss of knowledge and means even with the help of archiving groups.
I also stated that I'm ambivalent about the worth of such knowledge preservation, whether it is a form of stamp collecting or something more foundational. All I have to compare is the fact that we have an estimated %1 of Ancient Roman literature surviving and I'd prefer to have at least a bit more of it.
I do admit I didn't have a point to make really, or to assign worth to an ancient gauntlet. Rather it was a reflection on losing stuff while finding stuff and the permanence of marks we leave on this world.
I hate that I have to put the disclaimer here that there are obviously costs to the planet and us for this achievement, but it is undoubtedly what characterizes the age we live in (late-19th century forward) in a way that is arguably (if not self-evidently) heretofore unseen in all of human history.
How many generations of humans have been writing software? Three?
We're at the early stage of software engineering; brittle code is not surprising.
We absolutely could still make a fancy gauntlet that stood a good chance of lasting 700 years, but it would cost enough that only today’s wealthy knights would want to buy it.
Planned Obsolescence is an urban myth - there may be some examples, and if there are that's a tiny slice of the market. The reality is what OP said, price and quality are tradeoffs. Manufacturing things that can last 100+ years of wear and tear means those things would be costly, with very limited use cases.
Today we have much tighter engineering tolerances for cost reasons.
Surviving Roman infrastructure didn't just sit around for two thousand years, it has actively been maintained in that time.
You'll find that you can keep a lot of grandfather's axes around for as long as you want, as long as you keep them clean, and replace the handle and the blade regularly.
Sometimes things are built well or kept around for whatever reason. But most of the time people slap it together and call it good enough. Then when they are done with that item it is discarded.
You can say 'look at all the stuff from the roman era that survived'. You can also say what about all the stuff that didnt? Probably most of it. But you do not see it because it is no longer there.
There's also Voyager, 46/7(?) years and counting.
Hopefully the constructions (both technical and social) where we store it, in the hope of a future generation that can rid of it, will last centuries too.
I'm convinced everything surrounding nuclear waste is where humans are putting the most effort in thinking and planning for ages. Or, I hope it is.
That said, someone once told me that e.g. castles "back then" where built for centuries, not decades. People thought much more in family-lines, generations and long lasting tribes, than individual, or families' lives.
And there too, nuclear waste is where current society had to think of the grandchildren of the grandchildren, rather than 'before I die'.
How did this not rust over so many centuries?!
Incredible that today besides having antibiotics we are essentially still doing the same thing.
>not to be confused with bracers, which cover the wrists and forearms but not the hands; bracers are common in medieval and fantasy cosplay.
Context: "Archaeologists also found a hammer, tweezers, pliers, keys, knives, bullet points, and a completely preserved 14th century gauntlet, in addition to fragments of its counterpart worn on the other hand."
I'd recommend The Military Revolution by Geoffrey Parker[1] if you're curious to know more about the transition from knights to guns and all the strategic ramifications.
[1]https://bookshop.org/p/books/the-military-revolution-geoffre...
I'm tempted to think "bullet points" is either something lost in translation OR (it happens) a transcribed into text NOTE that indicated the list should have been made as bullet points.