> Do you see deliberately kicking themselves off of Apple platforms as "clamoring so hard"?
It was a miscalculation. They didn't realize that so many of their users play only on iOS and are not about to invest in new hardware.
Well, turns out their game wasn't that addictive by itself! what made it a killer is a combo of 1) a decent game I guess 2) being available on the most popular gaming platform in developed world. Simply look at HN headline, since 2020 the game made almost no news except for being kicked off marketplaces. Even during Covid lockdowns! It just speaks volumes.
> the numbers are all there in the lawsuit already. Almost no one played Fortnite on IOS
Exactly, they are in the lawsuit. Some 100+ millions of nobodies eh?;)
> Epic's monetization model is wildly less predatory than the vast majority of mobile games.
Oh yeah, I totally agree that scammy behavior is a continuum.
> Apple sells hardware to consumers (above cost)
You are expecting them to sell below cost? And then what, be a charity? Or sell your data to profit, like the alternatives?
> then blocks consumers from actually using the hardware they own
It's clear that you have a preexisting bone to pick with Apple. No one blocks me from using iPhone...
> All Apple provides to developers is access to consumers
The consumer base they created by daring to develop a completely new product with entire ecosystem of hardware and software that those consumers somehow keep and keep finding appealing.