Blender 2.63: with BMesh (N-sided polygons)
wiki.blender.org
wiki.blender.org
The biggest change is the completely new UI in Blender 2.5. It's very nice and my favorite feature is the good keyboard accessibility. All actions in the editor should now be available through the UI and the keyboard, with helpful tooltips and all.
That being said, I think it's time for me to go and grab a fresh blender source from their repos and take it out for a spin.
But it still takes a long time to re-program muscle memory.
The change is awkward for old users, but definitely more accessible for new users.
Back in the day most people said they thought Blender seemed great and powerful but they just couldn't grok the interface. Now they've tried to fix that and still people complain about the interface, now saying they preferred the old one.
I'm not saying you are wrong, just that from the Blender devs perspective it must seem hopeless.
We're building Blender scripts for character editors instead of map editors. For our game engine. It's just so easy to get some cool looking 3d models built programmaticly with the Blender API ^^
[1] http://www.blender.org/documentation/blender_python_api_2_63...
Edit: There's also a ton of plugins for Blender that are all written in Python. Our map exporter actually started as a fork of a simple exporter plugin for another format (I forgot what it was initially). http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts
Kudos to Ton, Joseph and the entire Blender project team. Ad Astra!
Edit: Check out what BMesh is all about here -- http://vimeo.com/41114412
I've always liked the (original) interface. Then again I'm a programmer and a vim user, not a Photoshop weaned artist.
When starting from zero I don't think there exists any Blender tutorials that can really compete.
http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BM...