Genetic Algorithm building a little car
wreck.devisland.net
wreck.devisland.net
http://en.wikipedia.org/wiki/John_Henry_Holland
In my opinion, this is his most accessible book (for the topic that is) about GA's:
http://www.amazon.com/Hidden-Order-Adaptation-Builds-Complex...
Professor Holland is sharp as hell, insistent about expanding interdisciplinary studies, and a very nice guy.
Are you asking about the details of how each individual is represented? How the individuals are crossed over? What the rate of extinction is?
This seems more like "computing to model the process of genetic adaptation". You can't label it evolutionary when there's a designer in the equation. The very definition of the evolutionary process does not allow for constraints on the process itself nor an end goal/purpose, something inherent to any system built by a programmer.
This law, being a law, just dictates rules of what is possible, but the outcome is what happen in the mean-time.
Some people do think that God is the Physics Law. Some do think that God is the Time, where this happened.
1) Current scientific claims express that the laws and boundaries of the universe came into existence without a designer. Having a designer anywhere in the equation is unacceptable, even one who simply created the universe, because that invalidates (or at least casts heavy doubt) on the naturalistic claims of any designer-free subprocesses that happen within the universe (specifically, Evolution).
2) Evolution itself is devoid of a designer and end goal.
Logically, it is impossible to model a process that is inherently devoid of any design or purpose.
It would only be scientific to question the accuracy of any model that can't even replicate the basic core constraints (eg. lack of a designer) of the system which it is trying to represent.
The point of genetic algorithms is to exploit the principle of natural selection under very specific constraints and explicitly constructed utility functions that are likely to lead to a better solution to a given problem.
Of course we're cheating a little, but we have to. "Organic" genetic algorithms that consistently achieve engineering design principles (like robustness, modularity, compartmentation, etc.) without constraints are the holy grail of the field.
It's pretty clear one model has a designer and the other does not, and you certainly agree that the existence of a designer is more than just a small issue when dealing with the validity of evolutionary "models". =)
In other words, this is a pretty faithful model of evolution if we postulate that once the first self-replicating organism came into being (once the programmer had written the model/fitness function), no further interference is necessary - a purely mathematical process will lead to artifacts that appear 'designed'.
When Dawkins talks about genes maximising their representation in the gene pool, this is a metaphor not an explanation. Genes just replicate. It happens that those that out-replicate others end up out-surviving them. There is no 'goal' to genetic behaviour.
Evolutionists are always screaming about the evidence, and it's rarely been debated that biological evolution is completely devoid of a designer, purpose, intelligence, or end goal anywhere in the process. That's one of the basic truths you get out of the naturalistic assumptions that base biological Evolution.
Programming an evolutionary model is not setting artificial environmental constraints and then letting an unbounded process operate at will (as your comment implies). You would agree that the very act of coding a process puts constraints upon it. Programming any evolutionary model puts artificial constraints on both the environment and the evolutionary process itself.
Regardless, as "nsrivast" cleared up above, they are not striving to model Evolution (nor should they be claiming a process that has no constraints, intelligence or purpose is modeled accurately via constraints, a designer, and an end goal). As nsrivast noted, some of the most common constraints are time and computing power.
That said, selection pressure is selection pressure, regardless of whether the means are artificial (being culled from a list in RAM) or natural (being eaten by a lion). I don't see that evolution in a computer process, even with artificial constraints, is that much different to evolution in the "real world".
I'm also not 100% sure exactly what your definition of an artificial constraint is, but something like Tierra might be more what you're looking for.
* replication
* selection pressure
* variation
No claims about that system's progeny are made by evolution.
Your description is more akin to natural selection as a mechanism for evolution.
Certainly, the word "evolution" in none of its permutations describes how the process started.
Genetic Algorithm is what we are seeing but Genetic Programming would tell us that the car might need 3 wheels.
http://en.wikipedia.org/wiki/Chrysler_Group http://en.wikipedia.org/wiki/Daimler_AG http://en.wikipedia.org/wiki/Smart_(automobile)
I'll take this opportunity to note that bailing out companies originally founded by Americans in such a globalized market is arbitrary and harmful.
I'm surprised you of all people aren't more partial to them
(also see url: http://google.com)
Might be better to treat a trailing ) as not part of a url only if there is no ( earlier in the url.
In Python:
import urllib
print urllib.quote("en.wikipedia.org/wiki/Smart_(automobile)")
It looks ugly, but it makes links clickable:Edit: but I guess you're saying I could do this to make it clickable. No thanks.
For parsing parens problem, heuristics proposed by lacker seems reasonable.
Anyway, I guess like 99% of broken parens cases here would be Wikipedia links, which are quite well defined (except for pages for emoticons and parens symbols themselves).
When is a paren not a paren? When it's punctuation.
http://www.reddit.com/r/programming/comments/7i22c/genetic_p...
A car is defined as being a quadrilateral with two wheels and two counterweights (I think that's what they are). It starts off by randomly creating 20 cars with variable car shapes, wheel sizes, and counterweight sizes.
It determines how well each car does on the course and uses this information to mate the cars together in order to get a more successful car. The way this is traditionally done is by evaluating a "fitness" function on each individual in the population and giving the higher scoring individuals a better chance of mating.
This process keeps on going on until some criteria is reached. On average, the higher the generation count the better the offspring should be.
Only one car would best fit the constraints (that's by definition). However, it's probably not the car you are seeing, because the algorithm tends to get stuck on local maxima. After about 2 hours of running, the thing has flatlined as each window I opened has 20 copies of pretty much the same car (although they differ between windows), and they are not getting that far.
Back in college our final assignment was a GA to find the best trajectory for a hypothetical space mission. (You had to go by particular planets in particular windows in time.) It was great fun playing around with it.