Buttons look like buttons. Scroll bars are thick and clear. Draggable objects are obvious.
It's a huge shame that we've gone only backwards since then, IMHO.
Do TV remotes even have physical buttons any more?
I am not worried that the kids will grow up not understanding the concept of a button.
Also, there are still on/off buttons and volume buttons on phones. Video game controllers still use buttons. Car radios and car A/C and heaters still use physical buttons.
Depends on the car's year, make, and model. It could be touchscreen only.
There was no reason to do that.
It's really gone backward.
Windows 9x/NT4.0 Explorer was the pinnacle of graphical user interfaces.
And if you actually set them to reasonable colors, certain applications do weird epileptic things (looking at you, Firefox!)
And I hate auto-hiding, narrow scrollbars so much. Scrollbars have exactly two purposes: show the scroll progress and allow faster scrolling than with the wheel/gesture. Both are effectively prevented by it going invisible.
There was a time when I found the Windows 98 UI a bit "old", but honestly in the long run it aged better than almost everything that came after.
XP and beyond were a mistake, UI/UX wise.
Also, lots of vaporwave confuses the 80's and 90's, often made from people which either they weren't there or they were too young.
To me the years from1996 and 2004 share lots of traits, (being Mac OSX almost the pinaccle of late 90's technologism and optimistic futurism), and early 90's were culturally almost an extension of the late 80's. Both in trends, music, movies... things began to change with Jurassic Park, Terminator 2, and so on.
Bluecurve from Red Hat is a nice bridge between the '90s and late '00s era, as far as design languages go.
(Available in the Depot; install "haiku_extras" package.)