Do all decompilation projects for 90s video games out there aim for perfect matching?
I get why perfect decompilation is a big deal, I'm just wondering if there are other approaches out there besides perfect decompilation in the community at large.
I get why perfect decompilation is a big deal, I'm just wondering if there are other approaches out there besides perfect decompilation in the community at large.
When doing standard reverse engineering, you might use something like Ghidra or Hex-Rays. This is what the developer of noclip.website [1] did to reimplement a lot of Mario Galaxy code, such as enemy AI.