On an unrelated note, it's rather depressing to think of the original StarCraft game as being something 'old people' remember. I'm 29.
Edit : I was kind of surprised to see this meme explicitly explained. I've always thought of it as being one of the most ubiquitous out there.
Do you remember a time before Google? Google was started the same year as Starcraft was released - 1998.
(Weirdly Armageddon and Deep Impact were released in 1998)
But then, for some reason, I thought it was a Toy Story joke.
However, I also remember using BBS systems. TradeWars 2002, anyone?
I remember when Dune 2 came out - the father of all RTS games.
I absolutely loved that game, though!
I don't really recall it having any story, though.
Then the warcraft series, followed by Command and conquer and then Starcraft, which set the gold standard. AoE came next - after that it just becomes a blur of different RTS types which were competing for top billing.
I loved both the games.
Dune really was a brilliant game, and really its balance was pretty good, especially considering it was a time when the word balance itself hadn't been coined.
It had significantly more depth than StarCraft/WarCraft (and better graphics to boot), but the higher complexity apparently made it less accessible and hence less popular.
For anyone curious: The latest refresh is called "Supreme Commander", and last time I checked there was still an active community/player-base around the OpenSource port "TA Spring".
My home machine isn't set up for games and I own SC2 but it doesn't run well - and I enjoy the original more anyway.
This "war against the time" approach was my deal breaker for SC2. The general idea may be fine for training people to fight online, but for single player mode/campaign it's just inappropriate.
Typical SC1 mission is "destroy all enemy bases when you like it and how you like it", typical SC2 mission is "disarm the ticking bomb in time". It's OK to have 1-2 such missions in the campaign, but when entire campaign is made of time-bomb missions, there is no satisfaction from the game.
On the other hand, and I can't explain why, the atmosphere of the SC1 was a lot better. I don't know if it's the music or the graphics but it really had a great feeling of "you are alone in space and everything is hostile".
Best mom ever??
eAPM, or effective APM is a more advanced attempt to filter out spammy actions (as you describe) and was made up a bit after APM first came out as a statistic and people started gaming the APM stat to try and inflate their egos.
In SC2 there is a bug on the live patch where the APM tab in replays or live games shows the eAPM stat, and the eAPM tab shows the APM stat due to some silly mixup that made it past QA.
The "zerg", as it was commonly known to all players, presented itself to me in the beginning of 2002 in a well-known and still active MMORPG called Dark Age of Camelot (http://en.wikipedia.org/wiki/Dark_age_of_camelot). DAoC-players refer to a mass of ungrouped, uncoordinated players joining in on the large battles between the realms of the game as a "zerg", and to individual players making up the "zerg" as "randoms" (random players; ungrouped) and sometimes as "zergers". The term certainly sprung from the first StarCraft game, but the phenomenon is today embodied not just by NPC units in this or that game, but by actual groups of players, and is seen in practically every MMORPG with PVP.