Strangely enough, I feel like there is more friction for me to play video games of this era (and i don't) despite the advancements in and availability of technology to interact with said games. Perhaps the friction I feel has more to do with the bombardment of content (ads, microtransaction, social-media, etc) that gets in the way of and distracts from actual game play.
Then again, maybe I'm just getting old.
Perhaps this is what the author is trying to get at? If we could immerse ourselves in a similar way when we were using "primitive" games and hardware and therefore were subjected to all the temptation and risk, then what is different or relevant?
The quantity of those immersed and additional layer of (arguable harmful) content?
https://www.youtube.com/watch?v=Q13CishCKXY
So we do need more immersive technology; just maybe not for games.
There's intellectual immersion. Flow. You can be intellectually immersed reading a book or playing chess.
Then there's sensory immersion. Put a VR on, you're immersed this way.
I don't want to be immersed in Amnesia The Dark Descent just because it would be "more realistic", I can already shit realistic-enough bricks without drowning in the sensation of "I'm going to die".
I want to be invested in Link's journey to save Hyrule or my party's progress in Baldur's Gate and investment's worked fine before headsets were a thing.
I can just imagine the abuse headsets will enable for microtransactions. Got my popcorn ready to go.