The group of AAA devs laughed it off as not being feasible but our game had market validation (10m+ downloads). It made the game fun and eliminated the "I can't believe I got randomly grabbed twice within 5 seconds" type of interactions that make you want to quit.
We also observed a lot of panicked players jumping, twisting and doing everything but hitting 'shove' the 'V' key - especially streamers. So we added in support for being able to jump repeatedly/shake to get out of a grab.
Random is too random when it comes to gameplay enjoyment for sure.
This is a very good write-up on solutions to the random placement (2D) and random interaction over time (1D) problems without resorting to less savory solutions like I made.