Plus, there's already a lot of games in the Steam catalogue that have native Linux versions available:
- Dozens of independent titles, e.g. everything that was in those Humble Bundles.
- Everything using the DOSBox emulator to run even on Windows, e.g. id's Commander Keen, some Lucasarts Star Wars games, etc.
- Even a bunch of AAA titles: id Software's games (Doom, Quake) and games that have licensed their engine (e.g. Human Head's Prey), games that were ported by Linux Game Publishing (e.g. Egosoft's X series of spaceflight simulators), several games by Epic (e.g. Unreal Tournament) or using an Epic engine (e.g. Rune and Deus Ex, ported by Loki), Neverwinter Nights, Civilization: Call to Power, ...
Add Valve's own games and possibly some of the other games using their Source engine, and you could easily make 100-150 games available on Linux within a year of launch just from what's already there. But even more exciting is the notion of Steam's availability making more game makers consider adding Linux to their list of supported platforms going forward because the distribution problem is solved for them.