Many years ago, I used the python kernel / API to build a headless asset production pipeline for creating custom 1080p photo slideshows from user images set to produced music. The entire project took less than a month from keyframe generation with Pillow and then using Blender VSE to stitch the static assets together into what was a very polished product for such limited dev time start to finish. I had only briefly used it in college playing around while getting comfortable with linux and the fact it was OSS, and linux compatible was always a shining light for attention to cross-platform development best practices.
By virtue of exposing quality, "developer" first capabilities, Blender in my mind continues to set an extremely high bar for technical product quality and makes it a top candidate when I consider any digital asset project. I'm inspired by the continued dedication of the development community and sponsors and wish the team another 30 years of continued success. Things seem to be picking up every year and massive rewrites / expansions of performance capabilities come every new version.