So, ant.care is intentionally designed to be a slow moving experience, goal is to have it unfold over real-world months, but until I get sufficient environmental depth it's going to feel weird. I give the user the ability to control time in sandbox mode to provide a practical means of demoing.
The queen will give birth to worker ants every hour or so. Worker ants have a low chance of applying tunnel/nesting pheromones when they are surrounded by other ants. So, when your colony grows to a few worker ants then they'll start digging more tunnels and chambers to give themselves space. Food is taken from the surface and brought into the nest and has a higher probability of being dropped near other food which allows for food piles to form over time.
Ants go to sleep at night (not realistic, but I thought it was cute) and, if they're well fed, can regurgitate food to other hungry ants (like the queen, who can't move once giving birthing). They'll emote when these things occur.
And oops, yeah crater view shouldn't be live. I forgot I shipped an update live to debug iOS performance (works on iphones now without crashing!). The goal is to get a "top-down" view and to let ants leave the nest to forage for food, but have been struggling with architecture issues blocking me from it for a while.