A couple more notes: I see now that the score multiplier goes up by 1 for every row cleared AND for every ghost eaten. I don’t think this changes much about my recommended strategy except sometimes you can pause or delay to set up a free ghost kill without breaking the originally stated strat and it’s worthwhile to do so.
At very high levels (15000+) I’m finding it necessary to double tap rapidly to induce small pauses to let the ghost catch up. The timing of these pauses is very tough at high speeds. But the gameplay feels almost safer and more formulaic. Not sure if that’s a function of anything changing in particular. It might just be the normal Strat but fast enough that it normalizes. I might try to do this on a keyboard to get them frame perfect pauses going lol
Edit: worth noting my high score went from 7k to 16k in one game without realizing it had been a particularly good game. The scores ramp up very quick late game and it’s not quite as huge of a gap as you might think