I’d love to see a “part 2” of this resource or similar that explains those in this kind of Laymans terms. There were some white papers but then I suspect the big tech companies started to guard this research a little more closely once its potential to give a commercial edge became apparent.
Oh the fun of cobbling heuristic algorithms to work in the real-world where precise algorithms are big-O too slow.
There's lots of research papers out there, especially for road maps. I tried keeping track of them all and gave up :-( But you might find these two papers useful:
* https://arxiv.org/pdf/1504.05140.pdf
* https://i11www.iti.kit.edu/extra/publications/dssw-erpa-09.p...
[1] https://www.redblobgames.com/pathfinding/heuristics/differen...
There are also Prof. Hannah Bast's lectures (https://ad-wiki.informatik.uni-freiburg.de/teaching/Efficien...) and her talk at ICAPS (https://www.youtube.com/watch?v=B3wKfJAVRkg), both excellent :)