Their vision was to take "withered technology" and package it in a simple to use device, with simple, short games.
That team single handedly started mobile gaming. Much respect to everyone on it.
Their vision was to take "withered technology" and package it in a simple to use device, with simple, short games.
That team single handedly started mobile gaming. Much respect to everyone on it.
> That team single handedly started mobile gaming.
No. This is revisionist history.
Us kids in the 70s already had portable LED games by Mattel that we played on the bus and toilet. I had at least 6 of these, maybe 8. Here’s the earliest one, from 1976:
https://en.m.wikipedia.org/wiki/Mattel_Auto_Race
The more popular ones were sports like football, baseball, basketball, etc and they had much more complex rule sets than Auto Race:
https://www.ebay.com/p/2255363696
Then in the early 80s we had a slew of portable LCD games like Dungeons and Dragons:
https://en.m.wikipedia.org/wiki/Dungeons_%26_Dragons_Compute... (1981)
“Mattel stated that the game immediately sold out.”
None used cartridges but they were so cheap and small (esp. the LCD games), it didn’t matter. You could own a bunch without breaking the bank.
Such games are now called “handhelds” to distinguish them from the GameBoy generation of portables, but we did not call them handhelds back then as I recall.
My point is a successful market already existed in the 70s and early 80s. Nintendo didn’t do that. They evolved what already existed by shrinking cartridge-based consoles into a portable form factor. Both were already successful, established markets before.
I detailed in another answer that the Game and Watch and other past handheld didn't offer a console-like experience or one that you'd directly compare to a modern phone game.
It was the first really successful portable system with interchangeable games and a dot matrix screen as opposed to custom LCDs per game like G&W.
The Milton Bradley MicroVision came first around 1980. Nintendo referenced it as a precursor. But the screen was 16x16 pixels so ‘graphics’ is kind of misnomer.
I think I remember seeing something once where the screen was included with the game, because it was a static LCD sort of like a Game and Watch game.
The GB was in the right place, at the right time, from the right company, with the right hardware and software, at the right price point. Instant success.
I think the Game & Watch gameplay feels a lot closer to an electronic toy from the early 80s than what people would consider console gaming.
Not to detract from its merit. It's just that the Game Boy wasich closer to a NES-like experience.
Just like a simple digital watch, everything that could be on the screen was designed upfront and then the individual bits could just be shown or hidden.
Nintendo eventually made three collections of the Game and Watch games for the GB. Each collection was a ton of fun with each game available in classic (faithful) or updated (graphics replaced with sprites, same gameplay) modes.