TR is/was:
* Open decentralised platform for spatial 3D collaboration, end-to-end encrypted by default thanks to being built on top of Matrix
* Web native built on WebGL/WebXR; no proprietary Unity or similar. glTF native for content.
* Apps written in WASM (compiled down from C, JS, and in theory Rust or Zig), using WebSG (our proposed web standard API for manipulating glTF content)
* Triple-buffered engine that can get 120fps on typical hw, including full immersive VR and XR on Quest Pro
* Direct manipulation in-world editing and inspector (“web style”), exposing the same model used by WASM apps.
* Networking is full mesh (so limited to 20-30 players per room), but these days could scale much higher by using the Element Call SFU (or by tiling the world)
Unfortunately, despite the Creator Update kicking ass in June (https://matrix.org/blog/2023/06/07/introducing-third-room-tp...) we failed to lock down long-term funding for Third Room and the team disbanded in July. The code and servers prevail though, and hopefully some day it may live again.
The original Croquet was a major inspiration for TR, and it’s cool to see the name live on. Hope they have more success than we did with TR.