Ask HN: How do you compile an iOS app?
How can I compile the iOS app and produce a file I can give to people with it?
I don't know if I should be laughing for asking this, or crying after looking at XCode.
Boy, do I miss Visual Basic 3.0.
How can I compile the iOS app and produce a file I can give to people with it?
I don't know if I should be laughing for asking this, or crying after looking at XCode.
Boy, do I miss Visual Basic 3.0.
You can also use https://testflightapp.com/ which has some unique features and a different procedure, but, some very cool tools that go along with it for feedback.
Is "it" some file on disk? I don't see it.
Can I get a file and stick it on an iPhone? How can I test an app on an iPhone before "releasing" it.
You can also use testflightapp.com which has its own SDK and will notify people on updates and has a pretty good customer experience manager built in, allowing you to get feedback from within the app. Apps can be deployed through them for beta or production and you can collect a number of metrics. I've not actually worked with it yet - I'm at roughly the same stage you are and am buying an IPhone today to test my app.
A bit of an omission in the docs.
These big words remind me of Windows.
And checkout Testflight https://testflightapp.com/ they have lots of resources on how to build and distribute Ad Hoc builds which are builds that you can give to people.
Update: When one picks "iOS Device" under schemes, Archive becomes available, but building fails with the message "There are no valid certificate/private key pairs in the default keychain".
Well, if I need those, why didn't you build those for me XCode? And how do I build those now? They don't seem to be the same as an ssh key...
Is this the best you can do XCode, really?
XCode allows you to develop for the emulator for free, but, to deploy on any phone - including yours, it requires membership in their developer program.