Well, except of they like simulation games like flight simulators. Then they surely have already migrated to a VR setup and won't ever go back. Yes, I'm one of those.
Well, except of they like simulation games like flight simulators. Then they surely have already migrated to a VR setup and won't ever go back. Yes, I'm one of those.
Max around 3 hours I think, that's the longest amount of (consecutive) free time I have available.
I remember in the beginning (First version of Oculus I think?) I could play for something like 20 minutes before being tired from it. Not sure if it's because of the HP Reverb G2 I have now, or because I got used to it.
Do you spend much time zoomed in, losing the angular 1:1 mapping of the viewport? I did that a lot with a headtracker (makes you really strive for precision, I had a custom build of freetrack with generous per-pixel hystheresis), but under the headset zooming felt more wrong than expected.
I spend very little time zoomed in. Mostly when trying to pick up a ground target. I agree it feels very wrong in VR.
I would not be able to go back to standard 2D-view-of-3D experience again after getting used to VR. Can't even effectively look around your shoulder, and a bunch of other things.