> Stadia was strictly a subscription service
I don’t know. Xbox Pass or whatever it’s called, you know, it’s the same thing as Stadia, better in every way, people pay for it. But who cares. At the end of the day it makes no sense to stream FPSes.
If they focused their product development on features for innovative games exclusively practicable with streaming, they’d still be around. Instead they made VP8 accelerators for YouTube, and called a field trial for libwebrtc some sort of time-traveling latency compensation method.
I mean they were demoing ControlNet with GANs (https://blog.research.google/2020/11/using-gans-to-create-fa...) 3 years ago, way before the current AI craze, and seemingly no one GAF. It was very cool but all their product development didn’t make sense in the context of “games that are only practicable with streaming.” Usually that means “you’re an indie developer with $2 and you want to make great assets and physics driven networked multiplayer” - two things you can actually uniquely achieve with streaming - but Google was fundamentally disinterested in that. They were so focused on Assassin's Creed, because that’s a game that the PMs were fond of, a multi million dollar production which makes no sense to stream, and some indie platformers which god bless them, made more sense to sell as Humble Bundles than streams. It wasn’t a lack of imagination, they had imagination, I think they just actively rejected the folks who are trying to make things for $2, that’s the real thing that is incompatible with Google’s ethos and it’s why Google failed.