Can Microsoft Flight Simulator help me learn to fly or make me a better pilot?
aviation.stackexchange.com
aviation.stackexchange.com
I do not recommend somebody go and spend time on a simulator to do their VFR training, it's a waste of time. You will learn far faster in the real plane and your time not flying is better spent studying the books.
Just one (not so humble) pilot/instructor's opinion.
EDIT: for IFR flying, the simulator is very useful, but I would recommend using it under the guidance of an instrument instructor. It's easy to pick up bad habits otherwise.
Flying powered is a “go to the airfield and takeoff” whereas gliding is more of an all-day team sport at most clubs as there’s a lot of ground handling required for towing, winches etc.
Stuff like winch-launched paragliders excluded.
Alternatively perhaps they mean that they took some lessons in a glider as a student pilot and considered going further and getting the license.
Even in this case, I would say the simulator has specific strengths, and that is to teach instrument flying procedures. Landing the simulator is pretty different than landing the real thing, there is some negative transfer (the bad habits I was referring to).
Retail flight simulator flight models are just toys. They don't do a good job of simulating the behavior of the airplane close to the ground (e.g. during landing), nor are even the expensive ones necessarily accurate at the edge of the flight envelope (near/at stall).
I don't think haptic seat and VR change much, you are still better off getting into a real plane and just flying. You can probably do quite a bit of flying for the cost of all this gear.
The hexapod both provides acceleration and rotates to use gravity to simulate continuous acceleration.
The brilliant part is that it trade between these two modes below human vestibular thresholds. So you can’t tell whether your sense of acceleration is coming from movement or orientation.
I took a flight physiology course with Larry Young who modeled the human vestibular system as a set of feedback loops with known gains. And an awesome graduate course entirely on flight simulation.
Indeed.
And unlike your haptic seat and VR, you can't hit pause on a real plane whilst you go have a shit, eat dinner or answer a phone call. :)
VFR is the type of flying everyone starts at first with, and then later in your training you learn IFR.
There are generally 3 big “problems” a pilot has to solve. They have to keep the plane flying straight and level, they have to keep from hitting things (other airplanes, terrain, buildings, etc), and they have to get to where they want to go.
The two types of flying differs in how these 3 big goals are achieved.
With VFR you look out the window and see if the horizon is level, and that you are not sinking or ascending to keep level and straight flight. You sometimes crosscheck this with your instruments but the windscreen and your vestibular system is your primary instrument. You avoid flying into things by what is called “see-and-avoid”, which is exactly what you imagine. You see things and you avoid them. You use your radio to be aware of other airplanes around you, but your primary means of avoiding them is still the fact that you see them and steer away from them. And finally you get to where you want to be by looking out finding landmarks and flying to your destination based on that. For example you might spot a river, or a big road and follow it to your destination. This is what we call visual flight rules, or VFR for short.
This is all great and very intuitive. But the problem is that none of this works if you can’t see out of the airplane! And that happens more often than you would like. Fog and clouds and mist and darkness has caused many accidents before more advanced piloting techniques were developed.
So what do we do if we can’t see? We fly using the instruments in our cockpit, and this process is called instrument flying rules or IFR for short.
You keep the airplane straight and level by scanning the instruments and integrating what they say in your head and reacting accordingly. This is harder than it sounds. One tricky thing is that your inner ear in the absence of visual inputs lies to you! You might feel you are ascending when you are actually banking . The other tricky thing is that there is a certain amount of lag on the airplane’s reaction to your inputs and there are random noises like tiny gusts of wind, so if you yank the controls every time you see the instruments change immediately then you yourself might induce oscillations in the airplane. And then you react to those oscillations and if your reactions are in phase things might get worse and worse. So you have to learn to not do that, and also to trust the instruments more than your own internal sense of orientation. Which is very non intuitive and therefore hard.
Then you also have to avoid hitting things. The way you avoid hitting cranes, buildings and terrain is by flying above a certain minimum altitude. As you might guess this minimum is higher where the ground is higher and lower where it is lower. And then you also have to know about tall towers. There are maps which advertise how high you have fly to avoid hitting obstacles at any point. Avoiding other airplanes is harder, so you use the help of the air traffic control. They clear you to fly certain directions at certain elevations and they make sure every airplane they control stays far away from each other.
And of course both of these depend on you knowing where you are and where you are heading. Having a map of minimum safe altitudes is nice but if you don’t know where you are it is near useless. Having clearances is nice, but if you don’t know which way you are flying they won’t help you. So you use a compass, and radio navigational instruments to keep track of where you are.
This is a lot of hard work and you have to do all of the above and more simultaneously at the same time and without major errors. So if you are not good enough at each of them you might become what is known as “task-saturated”. Too many things to do and keep all in your head. Or if you are not processing all of this in your head fast enough your internal representation of what is going on with the airplane and around the airplane might lag behind reality. This is also known informally as “flying behind the airplane” which is for obvious reasons very dangerous. So IFR is much harder than VFR, but also because it is less about your internal feelings and your ability to look around it is also much easier to simulate in a simulator. This is the reason why it is generally recommended to start with VFR training in a real airplane, while in the later IFR training simulators can play a bigger role.
This was a big no-no during my training. You are very prone to spatial disorientation and vestibular system illusions like leans, somatogravic illusion, etc. I was always taught (in the books and during flights) to trust the aircraft instruments.
(I trained in the UK)
An attitude indicator is not required for VFR-only aircraft.
> You can't get the leans or somatogravic illusion flying in daytime VMC.
You are 100% correct on that. Just to explain to others reading us: VMC means visual meteorogical conditions. Roughly and informally that is when you can see. While IMC would be instrument meteorological conditions, that is roughly and informally when you can't.
Just to illustrate how dangerous these "leans" can be there is this NTSB report about such a case: https://www.ntsb.gov/investigations/AccidentReports/Reports/...
People might also know this one as the tragic helicopter accident which killed Kobe Bryant.
The pilot had 8,577 hours of total flight time, and he was the chief pilot of the company. So you would count him as an experienced pilot. Yet as he flew into thick fog, according to the NTSB report, he got the "leans". That is he had the illusion that he was ascending while in reality his airplane was banked and turning. Sadly they flow into a hillside and all 9 people aboard died. A tragic case.
It is hard to know exactly when the pilot lost all visual cues but according to the report there was about a minute between the pilot reporting to ATC that they are climbing to get over the clouds and them impacting the terrain. Things unfortunately can go sideways very fast in IMC.
I'm just saying this for other readers, you probably know already, but the word "taught" is doing a lot of work here. Training for IFR requires many hours of being put into many situations designed to fool your vestibular system to get you to forcefully override it and just use the instruments. Many people crash because they ignore the instruments (due to task saturation) or in a panic, think they are faulty and trust their body. IMC is no joke.
The TLDR is that flying into instrument conditions as a pilot with only VFR training is really seriously dangerous. In a study, 20 trained pilots who did so in a simulator all crashed within minutes.
It's easy to picture, once you start feeling scared and disoriented and overwhelmed, wanting to discount what your instruments say versus what your natural senses tell you.
IFR, Instrument Flight Rules, you are in the clouds and can't see outside, it's air traffic control's job to keep you away from other airplanes and the ground. You keep the plane under control by using your instruments only. Looking out the window yields no information. :-)
As the pilot you are required to follow the instruction but ATC aren’t responsible for you not doing so.
There are situations where you may inadvertently lose communications, so ATC can’t tell you to climb for some future higher altitude requirement. In this case the pilot needs to climb and fly the minimum for the area they are in or airway they are following.
That said, I don't even know if VR is supported by Ms flight simulator.
The lack of the real feel of flying, and that the cockpit is not 100% usable (so you can't even follow your checklists completely) makes it, like you say, pretty unsuitable for anything else.
It was very overwhelming for me, and ultimately didnt continue playing it, however, if youre the kind of person that likes super in depth flight simming, its worth checking out.
I am not an airline pilot or instructor, but I am an instrument rated private pilot and I agree especially about using a home simulator for IFR training. What my instructor suggested when I was getting my IR was learn first in a real plane, then use the sim at home to practice what I learned. That helped avoid learning bad habits since I learned the "real" way first. I'd definitely recommend that approach (no pun intended) to others doing IR training, as long as your instructor is also on board.
Haha, I was having some trouble getting my speed right - either just starting decent or on base - my instructor turned the brightness to zero on the Garmin and said to look out the darn window. Everything got smooth, I turned final and landed fine.
Flying is a visceral experience, not a video game. You become one with the airplane in the same way to do with a bike. Can't get that in a sim.
I believe the threshold ratio is somewhere around e.
You might find MIT’s 6.302 lectures enlightening.
Did my first discovery flight on New Year's Eve a couple years ago out of KPAO in a beautiful little DA40 almost like the one in the sim (though it didn't have fadec). Experiencing landing at KHAF during a beautiful sunset was subliminal. And so. Eerily. Familiar. I also was able to easily locate my house and do a steep turn circling over my home so my family could spot me. Landmarks from the air were familiar already.
However I definitely succumbed to staring at my instruments despite knowing that would likely happen. I also wasn't prepared for the sheer amount of sensory overload from the physical sensations and what I'll call "better graphics" of real life (better fov, frame rate, resolution, color range, model quality). It literally almost had me dazed driving home afterwards.
Since then I've gone on a few more flights and have over 200h in the sim. It has helped me get comfortable-ish with comms through vatsim, and I nailed my first day of landings by the numbers according to Cloudahoy data and my CFI. I fully attribute that to the sim as I already had somewhere internalized pitching for speed, power for altitude, and had some semblance of a sight picture and knowledge of how to fly a pattern. Though I wasn't prepared for the stick force needed to push the plane down on downwind after the first notch of flaps.
It helped me prep for an amazing flight tour in Kauai as well where I grabbed the flight plan of the tour plane and realized I needed to sit right seat if I wanted any good photos. Got to cloud surf for the first time then and the sim has nothing on IRL clouds. Or rainbows for that matter.
All in all, I attribute my desire to learn about flying to the sim. It is accessible and more affordable than flying, despite my Virpil hardware. I don't know if I'll go for my PPL with a growing family. Maybe if MOSAIC gets finalized and I can get my SPL in a safer than LSA trainer like a DA40 I'll do that.
Another thing that has been very enlightening is to read over accident reports and try to simulate the situation as closely as possible: over-weight, aft-cg, high density altitude, boxed into a mountain canyon with no way out… and you can see just how terrifying some of these situations are and if there was any way to get out of them.
The sim can be as realistic as you want to make it. One huge benefit for beginner pilots is to practice your radio skills with virtual ATC. When I was a student pilot, talking to air traffic control was sometimes much harder than flying the plane!
I personally have spent a fair amount of time in gliders. XPlane captures their dynamics a lot better than MSFS -- but the really, really missing thing in both cases is your inner ear: the acceleration is a core part of how things feel and you really can't replicate the sensations that well (even in a full motion simulation, I think). Doing practices for failed winch launches (at 3g+!) is easy in a simulation. It isn't in real life.
Both tools have FAA/CAA/EASA approved versions for flight training. Real flight training involves a lot of stick and rudder for a reason.
That has and always will be the problem with flight sims.
You have always been able to get away with shit in a flight sim that you would never be able to do in real life because you can't defy the laws of physics in real life.
Ultimatley you would need far more than a home computer with a decent graphics card if you wanted to get anywhere near real physics in a sim.
Partners of Laminar Research are selling FAA-certified X-Plane software + hardware bundles, that because of the certification, I'd wager a guess simulate things accurately enough.
Also a simulator will never help a student overcome the fear they will invariably feel when they do their first power-on stall.
There are different levels of FAA-certified for sims, and I think we can agree that X-Plane is very much on the lower end of the spectrum.
My understanding is that X-Plane is based on limited geometric data, meanwhile at the other end of the spectrum, the Level D simulators that the airlines use are formally validated and tested against the real aircraft’s flight data.
So yeah, not accurate enough, ESPECIALLY (as @ inoffensivename pointed out) the sort of things you might want to use it for basic student pilot training.
You might think so, but with the Diamond DA40 in MSFS it's actually the opposite: Even with just the pilot and a half tank it stalls like it's completely overloaded with 4 passengers and a full tank. So I can actually see how they might have engineered this on purpose to be on the safe side, so student pilots don't stall the real plane. On the other hand, that also means you lose a ton of options in an emergency. But teaching young people to fly the plane more careful than required is probably better than the other way around.
Your PPL is mostly about "feeling" the airplane and looking outside the window, not inside the plane at your instrument cluster. You'll pick up more bad habits than good from flying in a sim for your PPL. It's not that these bad habits can't be fixed, but it'll likely actually _add_ time to fix them.
After you have your private license, by all means, use a sim to help you get familiar with an unfamiliar route/airport/etc. I'll often even watch YouTube videos of landings at airports I'm not familiar with.
For your instrument rating a good sim can actually be quite helpful. You're exclusively looking inside the plane, setting up radios, approaches, VORs, GPS, etc. Having an intimate familiarity with how your various automations work can help.
I wish people would stop using the word anecdata like it is correct just because they saw some arrogant self important reply using it in their hackernews comment.
Firstly it is anecdote so the plural would be anecdotes or if you want to continue with being weird, it’s anecdota.
Do the red squiggly lines not direct you at all to thinking “maybe this is wrong”.
Secondly invariably when someone (wrongly) uses the word “anecdata” they only ever produce a paragraph relating to one specific point of view - their own.
ChatGPT: It's intriguing to observe the evolution of language in tech communities, particularly on Hacker News. For instance, the term 'anecdata' seems to be gaining traction, though its usage diverges from conventional language norms. Traditionally, 'anecdote' is the singular form, with 'anecdotes' or perhaps 'anecdota' as a more esoteric plural. It's always beneficial to pay heed to the cues from our writing tools, like the spellchecker's red squiggly lines, as they often guide us toward standard language practices. Furthermore, it's worth noting that discussions enriched by diverse perspectives are more insightful. While 'anecdata' typically encapsulates a singular viewpoint, embracing a variety of experiences could enhance the richness of our conversations here.
Also, “anecdata” has a dictionary definition, which confirms it as correct: https://www.oed.com/search/dictionary/?scope=Entries&q=Anecd... It’ll show up in Merriam Webster and in your browser spell checker sooner or later. (Here’s a sample of brand new dictionary words this year, added because people were using them: https://www.merriam-webster.com/wordplay/new-words-in-the-di...)
Anecdata is different from the plural of anecdote, it can be used correctly and more aptly than “anecdotes” in situations where the alternative is statistical evidence, which is common here on HN. It can also be used for fun in any situation the writer deems, because that’s acceptable use of English (cf. Lewis Carroll).
Maybe take the last clause of ChatGPT’s prosocial answer to heart, and embrace a variety of experiences. Language, especially English, is really fluid and fun when you learn how to use it. There are almost no language police nit-pick meme talking points that are actually correct. Literally has always meant figurative, myriad can be correctly preceded with “a” and followed with “of”, “less” and “fewer” can be used interchangeably in any situation, etc. etc.. Invariably when someone tries to go edgelord and get on their high horse about their pet English annoyance, they’re actually wrong.
(Valid dictionary words I used that give me red squiggles and/or spelling suggestions: anecdata, edgelord, merriam-webster, OED, prosocial, mid, nit-pick.)
Like your mistake with anecdata, it can be hard to say when something in English is incorrect, which is why it’s not just boring and unimaginative to police language, it’s ironically so often wrong to make such claims. Dictionaries can only provides examples of usage, they cannot prescribe incorrect usage.
Like what you’re doing right now?
But it definitely needed to be VR to be helpful, to see your relative position vs the airport and runway, pattern altitude, etc.
Did not help with stalls or landings, which are more based on the feel of the aircraft.
Head tracking (like TrackIR) is another option, perhaps even better than VR for flight sims because you can see your hand and your controllers.
Not related to aviation, bit to everything: to learn something to use and to learn something to pass exams - are two different paths.
(with apologies to George Box)
This is what a full motion flight simulator for the aforementioned A330 looks like: https://www.afgsim.com/wp-content/uploads/A330_CEO_Madrid_-5...
It costs at least $1.5 million. It's ~150x cheaper than the plane and since zero lives at risk, US airline pilots are required to train emergencies in simulators while being accessed by an examiner every six months (IIRC).
Why are you so certain?
While the hardware isn't exactly cheap, neither is the software. Gathering feedback from a bunch of pilots and incorporating it into the simulator isn't cheap. Renting out an A330 and a couple of pilots to run experimental validation isn't cheap - it costs >$50k an hour and you'll need hundreds if not thousands of hours. Validating each software release isn't cheap.
*> The software should be more or less comparable (there’s no reason for it not to be anyway).
I'm working on second hand info but AFAIK it takes over a dozen modern networked server systems to provide the fidelity the simulators need (with multiple GPUs no less). The software isn't comparable simply because a consumer machine isn't powerful enough to run the real stuff and the quality of the simulators has absolutely sky rocketed in the last 20 years. The've been constantly upgraded to the point that a 747 simulator now costs more than the plane itself.
This is the data sheet I’ve found for one full motion flight simulator, which seemingly indicates a single (albeit 24-core) machine used to run it.
That statement isn’t exactly wrong, but I’m pretty sure the airline simulators are closer to $10M than $1.5M.
Look I'm no expert but even Ace Combat taught me not to do that. To say nothing of simulators where you actually learn concepts like energy management. Planes are not rockets.
Kind wonder if you could pull that off with a passenger airliner though.
Not to say the Airbus UX isn’t a problem, but one of the most basic things in dual pilot flying is being explicit about who has the controls. Once that basic level of situational awareness is lost, it’s going to be hard to maintain control.
Number of landings is probably more relevant for survival.
The US Army make use of simulators when training their helicopter pilots, as it enables their trainees to meet test standards with fewer hours spent in real aircraft. [0]
From what I can gather, sim experience can be a mixed bag -- some positive, some negative.
It did not help much either.
For me the first real flying was very overwhelming as so many things were happening and had to be taken into account. Luckily my instructor was good and took the load that I didn’t yet need to handle and then I gradually prioritized and got familiar.
As others have pointed out the feel of the plane is just not there in a sim.
I’d even say that things like trim I did not fully understand until in the plane, what a difference it makes and how much less tired you are after.
So, basically, your argument makes a strong case that simulation is excellent for absolute beginners.
I have only flown in a sim ut I understand from other activities in life that stick pressure can be a lot if you're not trimmed properly, but is arm fatigue really the main point of trim?
Isn't the main point of trim to configure the plane's pitch stability to maintain the appropriate angle of attack, and any effects on arm fatigue more of a side effect?
Trim feels academic in a sim. Your stick is so light, it feels like a tiny convinience. But in a badly trimmed real plane you arent flying as much as arm wrestling.
A good pilot understands that they-the fallible human-are usually the most important component in a plane. Wrestling with the elevator for two hours on a cross country is one great way to ensure that pilot is not operating at full capability. Hell, its a great way to ensure you are behind the plane from the very first moments of takeoff in some planes.
Its so obvious in real life as to be undebatable. Trim the plane! The academics of AoA are irrelvant to an exhausted pilot.
But to me (a sim user) maintaining AoA stability does not feel "like a tiny convenience". It's critical to maintaining stable flight in a desirable condition.
It's not academic; it's highly practical. Not because it alleviates arm fatigue, of course, but because stable flight is nearly impossible without it -- especially during higher-workload moments.
The idea that you can fly properly without trimming for AoA seems to me like a caricatured view of simulator flight.
Using a simulator doesn’t let you build that feel, so you end up spending a lot of time looking at the instruments. When you step into a real plane that can make things difficult, as you’re supposed to be able to maintain altitude by just looking outside, etc.
Essentially, if the problem is that the instruments are used as a crutch, isn't it "just" a matter of taking the cructch away for a while?
No can do.
Because whilst during training you should be spending 95% of your time looking out the window, the remaining 5% are spent bashing it into your head how to do an effective instrument scan and also there are parts of training where instruments get combined with the outside environment (such as learning to get a radio fix if you're lost and correlating that with what you see out the window).
Obscuring instruments is sometimes done, but that's much, much, later down the training line.
You can't even "feel" the plane in FAA-certified simulators, so I'm not sure how you'd feel it on a laptop with a joystick and plastic rudders. And of course the big issue - if you're VFR you need to be looking for traffic because nobody is handling separation for you except you.
I’d avoid Vatsim. Sorry fans. I just don’t find it’s up to the same standard in realism and professionalism. Also lots of controllers who don’t know their stuff.
Also avoid getting sucked into the gamer aspect of flight sim. You have to actually be training in real aircraft and studying and supplement with sim.
Active pause is great for avionics programming, VOR nav and more.
You can do it all with a joystick. Pedals and yoke are pointless because sims can’t simulate things like turbulence or crosswind landings.
An RTX 3xxx GPU is plenty. I used a laptop RTX 4090 and desktop 3 series gpu.
Lastly if you actually do an instrument rating, learn how to calm yourself with a slow breath in and a slow breath out and never quit during the checkride, no matter how hard it seems. You are PIC and the DPE is pushing your limits, so assume you’re alone, breath deep and work the problem. Real life single pilot IMC is intense so this is the way.
One of the drills I do is to descend to 50ft over the runway and then hold the plane on centerline in a eg 20kt crosswind. The sim just can’t even come close to how dynamic and effective that exercise is. Also the feeling of putting down one wheel first, feeling the bump, then the other. The slight skid and side g forces of you mess it up slightly. Those kinds of things.
There are many things that sims can’t reproduce that don’t matter that much when it comes to productive learning. But with cross wind landings, these things matter a lot.
I’m specifically referring to home simulators and MSFS and X-plane specifically. I have no experience in full motion commercial jet or military sims.
A few other posts mentioned that even the most sophisticated sim machines cannot simulate (de/)acceleration. Do you think "the forces you feel pushing back at you" here could mean deceleration?
Which simulators are you talking about specifically? AFAIK, X-plane is able to simulate both of them.
https://www.seattletimes.com/seattle-news/video-games-pilots...
Though there's some skepticism here:
> Some of Mr. Russell’s actions, such as knowing to be at a certain elevation to perform certain aerial moves, suggested he may have learned them from a flight simulator, Mr. Todd said.
> “It’s highly improbable, but not impossible, that he never had a lick of flying except other than in a virtual world,” he said.
https://www.nytimes.com/2018/08/12/us/richard-russell-q400-f...
> It is believed that he learned how to fly small planes by reading aircraft manuals, handbooks, watching a "How to fly a small airplane" DVD, and playing flight simulator computer games
He eventually intentionally crashed the plane in an uninhabited area. Apparently at other times he considered crashing into inhabited areas.
>Just a broken guy; got a few screws loose, I guess
>I wasn’t really planning on landing it
Most flight sim games, including Microsoft's, start with performance data on the airplane. X-Plane starts with the shape of the airplane and physically models the airflow. It's even used by aircraft designers.
But that doesn’t say much about wether they are a good aid for learning to fly properly or not.
The most impressive thing is he pulled off successful loop in the sky.
Edit: better link https://www.youtube.com/watch?v=TYpaf8WdppM
And yes, I attribute this to me spending 1000+ hours in various flight simulators since I got my first computer. And also yes, I know this was reckless and dangerous.
Would this also extend to navigation landing?
Landing an airplane like that is basically a step by step checklist and there is a lot of indicators along the way if something is going wrong.
Also he has a second set of controls in his hands. He’s basically holding your hand.
I say that with 100% certainty based on my own experience. I was using Flight Simulator in the late 80s.
I used it for 10 years, and it inspired me to become a pilot. I ended getting various ratings (private, instrument, high-performance, commecial ...).
I knew how to fly an ILS before I had my introductory flight in a Cessna 172. I knew what I was looking at and not bewildered by all of the unfamiliar gauges.
It's not going to help you land a small plane when the winds are 160/17G25 and it's a crosswind. That you have to experience. But I could fly to the nearest VOR on the first day.
You're likely to learn some bad habits from self-teaching in simulator, but those mostly can be unlearned. The real problem would be having excess confidence. That's the #1 killer.
Flying a real plane in challenging situations should frankly scare you into being a stickler, and staying well clear of your personal limits.
If you want to be a good pilot, start with 10+ hours of glider training and then train on something other than a Cessna high-wing (which takes almost no skill for stall recovery).
And for knowledge, learn the fundamentals from the FAA books (not the internet or experience in a simulator).
Being a stickler is one of those cultural things that never makes it into the entertainment world. So much more planning goes into even the simplest flight that the sims mostly handwave. I play IL2 a lot and it's funny seeing the missions generate weather that would have grounded early aircraft full stop.
In theory, this is true; in practice, a few evenings spent reading NTSB reports or watching Juan Brown (blancolirio on YouTube) will reveal that not everyone who flies/flew has these essentials.
If you want the experience to be genuinely useful you really need to go all in. Head tracking or VR, charts, pay for an ATC service (not VATSIM, sorry), plane models that are extremely complete and complex, and decent yoke/pedals/throttle setup. Then turn off every single assist and dial up all the realism. And even then you need to take everything you experience with a pinch of salt.
I used FSX while I was learning to fly, with a setup part spec’d with my instructor. Once I was around 10 hours in real flight it became meaningfully useful to augment with sim as well. Especially things like flight planning, leg timing, checklists, etc.
Two other things it’s especially useful for is learning the Garmin (again needs paid addons) and for practicing approaches.
Maybe for a total beginner this could be done gradually. Would you agree? I'm assuming, as someone who knows very little about flying, other than a lot of flying is automated for the most part, that a total beginner would be overwhelmed.
> And even then you need to take everything you experience with a pinch of salt.
Fully agree, though I think they're trying to figure out just how much if any do you learn. I think the best way for anyone to learn might just be to go to a flight school. Your fly hours is what matters more than anything because if shows you are capable.
As other comments have observed, the most motivated students tend to be the ones who go to the extra trouble to use simulators: it is possible the simulators are useless, and students who would otherwise be successful just tend to seek them out.
It’s easier to get task-saturated, random things such as sun glare on your instruments, a bug-spattered windshield, crummy radios, etc all contribute to a more challenging environment.
Simulators can be a useful training aid and are a good tool for mission rehearsal but no replacement for the real thing.
What I meant is that in a real airplane, you have the advantage of things like G-force, force feedback from the reversible controls, stall buffet, the sound of the airstream on the windscreen, complete peripheral vision, etc, which combine to make the actual "manipulating the controls to make the airplane do what you want" part of flying easier.
For the feel and the mechanics of flying VFR, there's nothing you can do except build that intuition, feel, and muscle memory in the aircraft itself. But I disagree it's useless for all aspects of VFR training.
Rockstar is another one, but I couldn't get it to work well with a classical guitar while Yousician seems to be amazingly good at hearing the notes I play.
It's not a complete guitar teaching tool - it doesn't replace simply practicing songs by myself without looking at a screen, which is probably the most important type of practice for any instrument. It also doesn't teach that much music theory, although it does cover the basic better than I expected. But it does one thing amazingly well. It motivates me to practice, especially at the beginner level where I'm not making any particularly nice music, and it's teaching me a lot of the basic coordination and muscle memory while doing so. It also provides carefully curated challenge levels, which I can pick from depending on my current learning level and, just as important, how I'm feeling at that moment.
I think flight sims would be similar. They can't replace the genuine experience of flying a plane, of course. But we human learn well in a multi-modal manner. We can memorize a route by flying over a virtual map. We can memorize steps to land a plane, or to take off, in a game, even if they are not complete, and then apply what we've learned to learn the real thing quickly in an actual plane.
My experience over the last few weeks with Yousician has made me far more interested in the idea of gamified learning. Besides music, flight sims, orbital mechanics (Kerbal Space Program), and a few small code games like Flexbox Froggy, are there any other good gamified learning games?
I signed up for private pilot lessons.
The first day with the instructor I did a walk around inspection, started the plane, talked to the tower, did a taxi and takeoff.
The instructor let me fly for a while then put me "under the hood" so I couldn't see, said "It's my airplane", took control and flipped it all around, and then said "Your plane". The flight controls were all I could see. I could see that I was in a dive with rotation so I cut the throttle, centered the stick and kicked opposite rudder until the rotation stopped then regained level flight.
The flight instructor said that was "pretty good but could be better". I asked him if this was a first-day test for a private pilot's license. He was shocked. He thought I was going for an instrument rating. I pointed out that this was my first time ever in a small plane and first time ever as an actual pilot.
The lessons got easier after that :-)
So, yeah, if you spend a year's worth of time in the sim it will help a lot.
Glad to see the twist at the end - great story!
* A student in an instrument flight is doing 99.9% of the work. The instructor is really there as a guide. The instructor will expect a student to do almost everything, from taxiing the plane, to taking off, to the radios. There’s no way that the instructor will pilot the plane into the air for the student.
Even PPL students on their very first lesson can taxi the airplane and be guided through takeoff. Why would an instrument student sit passively by?
* Any instructor worth their salt would review the student’s logbook, and his would’ve been empty or he wouldn’t even have one. I can’t see this happening even as the result of some kind of massive mixup.
* An instructor meeting a new student for the first time, for instrument flight, and instructor doesn’t even ask how many flight hours the student has? What training or experience they have? I’ve trained with a number of instructors, and none has taken me in an airplane without asking these kind of basic questions.
Flying in a simulator also doesn’t generally prepare you for the preflight (walk-around). Anyone going for their instrument rating would know how to do this solo — and the instructor would expect the student to do it most likely (maybe not for instrument lessons?) — whereas someone who hasn’t stepped foot in a plane wouldn’t know how to do it at all. Are you really going to know how to check fuel levels and oil levels from the simulator? I doubt it.
(There are some highly realistic simulator mods that get close though, and can simulate the preflight too.)
* The original story does not use accurate terminology. (A CFII that I asked about this story wrote: “When you give the controls to a student you don’t let them aimlessly wonder under the hood you give a radial to follow or some nav aid - no one aimlessly wanders for instrument training. Dude doesn’t know basic terminology either: Anyone worth two cents would say pull the throttle, rolled out of the bank stepped on the rudder to remove the yaw.”)
I’ve taken flight lessons but don’t have a PPL. I also have a lot of simulator time in DCS/MSX/XPlane.
There are other problems with the narrative, too. Instructors will generally get a much better idea of where the student is in their training and brief them pre-flight on the maneuvers to be practiced during the training flight. The instructor would have reviewed the trainee’s logbook, which should contain notes from prior training flights as well. Unless this instructor was exceptionally careless, he’d have discovered the commenter’s inexperience pre-flight. Also, the abnormal attitude/configuration the instructor put the plane in and the recovery described sounds dangerously close to a spin. It’s unlikely an instructor would choose this as the first hooded maneuver for a new instrument rating trainee.
I haven't flown for a while, but three things jump immediately to mind - The absence of your log book - Not knowing how to do a walk around inspection (yeah, I'm calling bs on that too) - Banter with the instructor
I just don't think that's possible. Most CFIs will be making inputs to make sure the landing doesn't endanger anyone. The student won't even realize it's the instructor making these corrections as they'll think it's the wind acting upon the control surfaces that are pushing the controls a bit. What I'm essentially saying is that the instructor was helping you way more than you think he was.
Sims don't really teach how to make good landings because you don't feel how hard the landing was.
There are clear indicators for how hard the landing was. It would be a terrible sim otherwise. It's clear your experience with sims is extremely limited.
I’m downvoting the comment because I think it’s misleading and potentially encouraging dangerous behavior.
How dangerous is it to hire a CFI to give you flight lessons? They'll take you up with 0 hours of experience. They'll take you up to do your ATP cert.
If the guy was like "I just found an airplane laying around in my garage and I started flying towards Japan and dropped the bomb the won WWII", that's probably dangerous and fabricated. If you know how to do a preflight inspection before, then you probably watched someone on YouTube do it before, which is basically flight training minus the FAA certification. The big idea is that if you do something wrong, your instructor is there to correct it. If you have that, you aren't being unsafe.
your examples, "fighting for control with your instructor" and "lying" expose nothing about flight simulators. Instrument flying entails learning not to rely on physical sensations and to rely on the instruments. Practicing things and preflight preparation reduces cognitive load freeing you to better handle unexpected situations that might come up.
people who have never flown before have landed planes in emergencies. but people also get in accidents with their instructors. instructors who are doing it for their own purpose of racking up hours toward their own advancement are especially not incented to cut the number of hours you'll need them instructing you. thinking that any flying is safe, like flying with an instructor, is the type of arrogant attitude that gets you into trouble.
source: i've never even flown a simulator, but I've got many hours in blancolirio, pilot debrief, etc.
> The instructor let me fly for a while then put me "under the hood" so I couldn't see, said "It's my airplane", took control and flipped it all around, and then said "Your plane". The flight controls were all I could see. I could see that I was in a dive with rotation so I cut the throttle, centered the stick and kicked opposite rudder until the rotation stopped then regained level flight.
That is a weird way of explaining what happened and I find it extremely hard to believe this was written by a pilot. I would have never used the word rotation and dive. They mean very different things from what the author is trying to explain. If I was writing this, I would have said, "I was put in a spin and I did blah to recover". Also, there is a very important piece of PARE missing in that commentary, the "P". It is extremely hard, if not impossible to come out of a fully developed "spin", not "rotation", without pulling power even in training aircrafts.
I call this unadulterated bullshit.
All of them? I booked a discovery flight right after high school with zero experience and my instructor handed me the controls before takeoff. He took the controls for the first landing and did all the talking on the radio, but besides that everything else was under my control including the first takeoff and second landing.
That one line ("He thought I was going for an instrument rating") is obviously bullshit, but this is also the kinda stuff I tell my friends when I'm teaching them something new and want them to feel like they're doing great on day 1. So I'm pretty sure GP isn't making up the whole story. He's just naive enough to take the CFI's praise literally
source: 11 years of flying experience
Yeah, that's the ticket!
Simulators are fantastic for learning instrument flying. I try to practice on a simulator at least once or twice a week - just a quick flight with 2-3 approaches to minimums. But it helps to keeps the scan going and also practice various failures in a safe environment.
Anyway, I think simulator training is fantastic procedural training (normal, emergency, and instrument procedures in particular, but a good sim with force feedback should instill good habit patterns regarding trimming the aircraft in response to throttle/configuration changes and lots of other things). I've never been impressed with full-motion sims though--lots of stick-and-rudder skills really need flight hours to build still.
I fire up the sim occasionally, but I don't pretend it's a digital analog. Instead, I treat it like it's a different aircraft entirely, including simulating preflight checks and running checklists.
I'm very much not an expert on this, but I thought that most of the time, at least for recreational flying, the opposite was the problem: things like running out of fuel or doing that thing where you slowly loose altitude over the ocean without realising and then crash into the water because you're not paying attention to the instruments.
My experience with flight sims is that they weren't useful, but a big part of it was that I had no skin in the game. I could always walk away from a mistake, so I got sloppy.
Flying over the ocean for any length of time is not a common thing recreational pilots do, and when they do, they should be a lot more prepared or flying IFR.
The chief cause of pilot error is the pilot trusting what he can see out the window and feel with his body, refusing to use or perhaps even in defiance to the aircraft's instruments.
Having a habit of flying on instruments even under VFR is a good thing because the instruments are generally significantly more reliable than human intuition.
VFR flying should be 90% done looking outside, with an occasional cross check of altitude and heading inside. I'm visual conditions, there is nothing your instruments can tell you that your eyes can't, except slight deviations in altitude and heading.
If you need your instruments to avoid hitting things, you are probably in instrument conditions.
Looks pretty to:
https://youtu.be/_GzhwJMFDHk?si=IzK8VttO9P58myk-
flight sims in general have come a long way in the last 20 years, VR and XR have completely changed the dynamic, there are even EASA approved VR helicopter sims now (that are actually used for certified training)
I was aware of one, but couldn't find it. Here's another interesting one: https://fsnews.eu/using-msfs-for-flight-training-helped-pass....
This is the conclusion:
Did my home simulator help me save money on flight training? Yes and no. I passed my Private Pilot checkride after just about 4 months and 68.9 hours in my logbook. According to the FAA’s statistics, the national average is 75 hours, and my instructors at my Part 61 school say that their typical students are generally around 75-80 hours. Therefore, I would put my “graduation” on the slightly low side of average. I think that I can certainly attribute some savings to the sim – learning the Garmin avionics, for example – but it is difficult to tell with certainty. [...]
I purchased the London Southend airport upgrade to make the airport more realistic.
I have the exact same Cessna 172 that I fly (with steam gauges, not a modern glass cockpit).
And for the low low price of £FREE compared to circa £250 per tacho hour I can test my heart out on the exact test that I need to pass to get my rating.
If you discover you really enjoy flight simulation, get a proper chair that you can install the HOTAS into, + install rudders and also get a VR headset.
Flight simulation with a VR headset is night and day compared to without a VR headset. Suddenly you can look around and get a feeling of where you are and where you are going.
The things I like about flight simulator:
- it’s great for checking out an unfamiliar area you’re flying to
- you can connect ForeFlight to it, so you can use your digital charts / EFB in the same way you would in the cockpit
- you can get really good IFR approach practice in
- with head tracking (or vr), VFR flight is pretty accurate to the real thing
In primary training we’re continually taught to pitch and then use trim to remove tension, but with consumer sim gear this isn’t possible. Maddening!
I'm sure given enough sim practice you can get most of the way there but probably with exponentially more repetition.
I know some pilots who tell me they use MFS to practice multitasking they various things they need to do to land the plane.
I know some pilots who tell me they use MFS to get familiar with the instrument layout on a plane they haven't flown.
Every pilot I know says something to the effect 'at the end of the day, MFS is a game and not a hard one...you can't be a pilot without flying the plane and MFS doesn't teach that".
There's really tiers of simulation, from just reading or watching, playing a basic flight sim, playing a realistic one with joystick and rudder, VR or AR flight sim and then a physical cockpit.
Say what about AR simulations for surgery? Or bring a mechanic. Practice, in a realistic, and most importantly, low cost environment is a marvel of today's world.
And if you are flying IFR, it's actually the opposite: you shouldn't look outside (typically not a lot to see there anyway) and you can't trust your senses. A lot of learning to fly is basically absorbing a lot of theory and knowledge. You don't need a plane for that and simulators are great for putting all that to the test.
In any case, flight simulators are used a lot by actual pilots as well for practicing procedures, instrument approaches, etc. The backstory of X-Plane is actually that the person that created it (Austin Meyer) was struggling with getting their instrument rating and developed it initially as a way to help practice that. That was more than thirty years ago.
These days sims are a lot better and both MS FS and X-Plane are very usable for learning all sorts of things about flying. The trick with both is to stop treating them like games and start treating them like the real thing. It's not perfect obviously but the planes will roughly do similar things under the same circumstances. If you fly by the numbers (speeds, altitudes, etc.), things like landings get a lot easier. You'll get a lot of the same visual queues as in a real plane (too high, too low, etc.). X-plane is actually sold for commercial usage where real pilots log real hours that actually count to their ratings. The difference with the regular version is a USB-key that locks down some of the settings and a lot of hardware that you can buy yourself as well.
Otherwise you are better served with a Cessna 1x2 (where x = 5, 7 or if really pushing it 8) and a competent CFI.
Keep the rubber side down.
I often wondered if Special Forces or Swat Teams could use an FPS for a similar purpose to learn the layout of a building they are going to assault or infiltrate. I'm pretty sure you could drop me anywhere in the first level of Doom and I'd know where I was.
The one thing they hate more than anything else is ab-initio (i.e. zero hours) student pilots turning up who've spent time on the computer flight sim. It always ends up with "the talk" where the instructor politely invites the student to put a stop to their sim career whilst they get some real hours under their belt.
Basic flight training is done VFR, i.e. "seat of your pants", based on visual environmental cues, combined with radio where required. The student learns to juggle the fundamental Aviate, Navigate, Communicate routine ... and its always evident who has come from a flightsim background, because they whilst they might be OK at some parts of Aviate they are scary at Navigate, shit at Communicate and just a complete liability when it comes to combining all three.
People coming from a flight-sim background have too many bad habits ingrained which need to be bashed out of them. Its a waste of everyone's time, and its a waste of the student's money because they are throwing money down the pan which could have been avoided if they spent less time sim.
Now, later on in your flying career. Once you get into instrument flight, then CAREFUL use of a flight sim can be useful. But in the end, there's still no substitute for real-life.
Would also be interesting to see a Microsoft Flight Simulator edition of the same thing :)
MS already sponsors Excel competitions. So why not flight simulator.
It can help, especially in VR but only as an addition to real flight training. That's my opinion anyway.
I wonder what other industries could benefit from digitisation this way.
Did it reduce the amount of actual flight hours I needed to get my license? Probably not.
I think it's more help when studying for your IFR.
Not a replacement, but certainly helps.