I really miss the Blitz Basic family of game engines.
https://en.wikipedia.org/wiki/Blitz_BASIC
After reading the wikipeda page I found out Mr Sibly made them open source in 2014. I wonder if there is much community around them now?
After reading the wikipeda page I found out Mr Sibly made them open source in 2014. I wonder if there is much community around them now?
I'm still friends with many of the prolific creators on Facebook in that space.
It was FOSS'd in the later years, which is great, but it doesn't really solve many of the problems or make it easier to work with BlitzBasic code for most people. Some of us spent some time on some translation layer-like technologies with the main goal usually being someone can run a `.bb` file in the browser having it auto-transpiled into a bastardized version of Ecmascript running WebGL.
It is a very capable language, as you would expect from it's beginnings (as Monkey X) under Mark Sibly.