Replying here, but with conflicting thoughts reading this whole comment chain..
I really liked immersive VR I experienced in research lab settings like CAVE systems, over 20 years ago. I'm probably among the people most tolerant to artifacts like frame rate jitter and lag, and most easily able to still get an immersive pop out of it. But I'm not an early adopter. I don't see the value or place for this single-purpose equipment in my life, nor my budget.
When mobile phones were just phones, I saw them getting smaller and lighter. I even fantasized about them shrinking until it was just the ear bud. I was willing to hand-wave some sci-fi UX without a display nor buttons. But, I didn't (and still don't, really) appreciate how people would care to get wireless ear buds that are still slaved to a larger device. I'd still be satisfied with wired ear phones if they were available.
I also didn't imagine today's smartphone ecosystem, even though I saw all the PDAs and other pocket computing platforms and their general purpose potential. I didn't predict the social/marketing angle that was going to make any of this seem worthwhile to average consumers. Now, I benefit from these economies of scale making the tech affordable, but I barely need it. I still prefer going to a laptop or desktop for any "real" tasks. Ironically, a smartphone ir tablet makes me feel frustrated and "mute" without a keyboard.
I understood the idea of convergence and the general purpose device. I understood the mobile/always on value and was on the early side of wire-cutting to have only a mobile phone. But, I was surprised at how rapidly the smartphone ate up digital camera and personal video camera markets. I am still surprised at how much smartphones are eating into spaces like regular laptops and PCs. And now the entire concept of a phone seems to be disappearing, with traditional voice calls being less relevant as time goes on.
So I am a fence-sitter on some kind of N-dimensional fence. I admit that a lot of tech development might occur and I probably can't guess which ones get popular. Maybe there is some VR/AR angle that will finally catch on.
But on the more general topic, I also think that all these developments above had many other passionate developers and ventures working on slightly different angles that failed in the market. As a third-party observer of decades of tech, I do also think it's a lot of luck. It is survivorship bias to fixate on how NVIDIA or Apple or anybody had some perfect strategy to ride these big waves.