PHOLED Will Transform Displays
spectrum.ieee.org
spectrum.ieee.org
https://www.youtube.com/watch?v=TyUA1OmXMXA&pp=ygUjZGlzcGxhe...
IIRC talks about PHOLED as one of the upcoming technologies to get to the pinnacle.
But the last few years they became noticable used.
This year in a outdoor it event I had to check the display wall behind the speaker to check it out.
It was full color, fast, bright (we are talking no cloud hot bright summer day and that display was in the sun and it was LEDs!
Crazy impressive
https://www.holoxica.com/light-field-displays
Review:
https://www.kickstarter.com/projects/lookingglass/looking-gl...
I think my friends would love to see our old memories come alive again
It looks like the last time their website had content was 2016 - https://web.archive.org/web/20160726091433/http://www.io2tec...
But it is (was?) essentially a projector that used lasers and a small amount of ultrasound-generated fog (which they really downplayed in favour of a lot of talk about focused air currents) to project a 2D image in space. They termed it a mid-air hologram.
Perhaps not the best tech for viewing anything much, but surely we all want to recreate Princess Leia's projection from Starwars?
Now that they have the Apple Watch Ultra at $800 and in comparatively low volume (I assume), I won't be surprised if it shows up in the next version of that, then makes its way to phones and elsewhere.
Apple Notebooks have 224-254ppi, the external displays 218ppi. The only higher ppi displays from Apple are on the iphone, and they are not special, most decent (android) phones from 5 years ago have 400ppi+. Funnily Apple was dragging their feet in this space back then.
Apple is more consistent, but it really isn't hard to get 4k laptop displays now.
Isn’t that in part due to Apple being slow to adopt OLED along with its unusual subpixel arrangement which requires higher ppi to look good.
For example, by the time of the iPhone 8's 326 PPI, LG had the G6 with a 564 PPI LCD.
Now that I think about it, smartphones have stagnated a lot.
I also get a lot better frame rates than pushing 5 4k or 8k screens.
I tried out apples absurd 8k display and it's just so small I'm getting half the text on the screen which is basically throwing money at Apple for no reason.
The 4k43 is glorious for games and for fusion360. Also as a grow light :)
It's game changing, and the OLED shines when I do color sensitive work. It feels like having a huge canvas in front of me. Initially I tried doing fancy window locking arrangements and I still do that occasionally. But over time I moved towards treating it like a big desk that I can resize all my windows on as needed.
However, I would probably move down in size a little next time given the choice. 43" sounds sweet. The issue, at least two years ago, was that these smart TVs are massively subsidized. Mine cost about $1000 I think, probably cheaper now. While similar specs on slightly smaller monitor would be considerably more expensive.
EDIT: I just checked and the 43" 144hz OLED monitors I can quickly find are $1500+, while the updated version of my screen, the LG C2 48", is on sale in a local shop for $600.
This screen is a TV but it's still by far the best monitor I've ever had. The only minor problem is that low brightness and reflectivity of the screen means I had to reposition my desk, and it still becomes an issue for about 30 minutes every day when the sun moves to just the right position to bounce and reflect off the wall behind me on to the screen.
5:4 1280x1024 19" ( 37.68cm × 30.15cm ) 86.27 PPI
16:9 1920x1080 25" ( 55.35cm × 31.13cm ) 88.12 PPI
16:10 1920x1200 24" ( 51.69cm × 32.31cm ) 94.34 PPI
16:9 2560x1440 30" ( 66.41cm × 37.36cm ) 97.91 PPI
16:9 2560x1440 32" ( 70.84cm × 39.85cm ) 91.79 PPI
16:10 2560x1600 30" ( 64.62cm × 40.39cm ) 100.63 PPI
16:9 3840x2160 46" (101.83cm × 57.28cm ) 95.78 PPI
People that are used to higher PPI may think those PPI have screen-door (to see the pixel), but for me this only uncomfortable if I see a 81 PPI monitor (16:9 1920x1080 27" [59.77cm × 33.62cm] ) at 45cm of distance. Anyway, I just want the sharpness and uniformity that only comes from not scaling either by the monitor or the operating system.My ideal may be a 16:10, and better a 5:4, with 40cm of height and around 87-89 PPI, nevertheless the monitors with 16:10 aspect ratio use old generations panels what make me to discard them, IPS and VA ghosting. And TN doesn't exist there (at that size the angles limitation of TN would be an issue anyway, nevertheless for 1280x1024 19" is perfect). The modern panels are only under 16:9 aspect ratio.
Unfortunately for me I do not like the 16:9 aspect ratio for monitors due if it is small I'm losing visual space top and down like if it were a letter box, and if the monitor is big it forces to move the head much.
The matter is, I think the marketing of 2K, 4K, 8K is secondary, without knowing the panel size and the distance from what will be viewed firstly. So I usually recommend to do a table with the PPI predilection and width-height preferences. The one I use for to search monitors have the lines of text that gives the panel height with the font size I use more.
> The 4k43 is glorious for games and for fusion360
That gives a reference, 16:9 3840x2160 43" ( 95.19cm × 53.55cm ) 102.46 PPI
Maybe you see this from 65-90cm of distance, at least, due the width, case contrary you would have to move the head and even the body, what makes the fonts look tinny.
I guess the panel manufacturers introduced 16:9 as monitors -stopped developing panels with aspect ratios for computer monitors better said- for to avoid to have two lines of panels, computer monitors and TVs. Mere guessing.
Apple released "retina" scaling in 2012. It's been more than 10 years.
Linux (and all the Unix’s) had a huge advantage back then because of X11’s superior high dpi support.
I still don’t understand why they have spent the last ten years trying to switch from pixel perfect rendering with variable dpi to fractional scaling.
Is there even a difference, except for the calling it dp instead of virtual pixel? Fractional scaling should be able to render just as pixel perfect if you're not using legacy applications
Then someone in Linux land decided that stuff should be blurry by default because that was the stop gap MacOS chose when they backported a DPI setting to MacOS X.
display overclocking has been a thing for the longest time, which also implied that getting more refreshes is often a product of display controller and how reliably your display can work in higher voltage.
getting high yield on larger displays with high ppi is still tricky iirc, especially when some 1080p displays can still come with dead pixels.
i am sure companies would push for higher pixel count displays if economics were rightly aligned.
I would have expected a 50% gain. According to the quoted efficiencies, the blue fluorescent subpixel needs 4x more power (at 25% efficency) than the phosphorescent red and green subpixels (at near 100% efficiency). So making the blue phosphorescent as well should reduce 1+1+4 to 1+1+1 power, a 50% reduction (technically a 100% gain in efficiency). Why is the near term gain only 25% ?
This design pattern happens because humans are more sensitive to greens, but that doesn't mean you need more green output.
http://hyperphysics.phy-astr.gsu.edu/hbase/phyopt/coltemp.ht...
Just for the plot.
The reason that Cyan (between Blue&Green) and Yellow (between Red&Green) subpixels added to the full pixel can be more efficient for white (or unsaturated colors) is that they are detected better by the eye (perceived brightness) for an amount of power or photons than a primary Blue or Red.
I've struggled to find a good webpage, but roughly in subpixel power% it comes to 45%+35%+4x(20%)=160%. By improving blue efficiency it could become 45%+35%+20%=100% and require only ~2/3 of the original power and total display power efficiency by ~50% (ignoring all the computation, RC losses, coms, etc).
White balanced power is independent of the number of pixels (or pixel arrangement) such as RGB vs RGGB, but RGBW or RGBY or RGBC can improve efficiency (and reduce this relative improvement %).
https://spectrum.ieee.org/bright-blue-pholeds-almost-ready-f...
MacBooks and iMacs don't really need further pixels either.
VR seems like the only mainstream focus now on increasing density. It seems like the Vision Pro is going to get us halfway there from e.g. the Meta Quest, but there's still going to be another big jump to get to Retina-equivalent.
What's that? It's not a standard I'm familiar with.
The options for larger screens are more limited than I would like, personally. 4K @ 27” is pretty good, but side-by-side with a 5K display, I can see a difference.
If you want to extend that level of sharpness > 30” though, you rapidly find your only options are a small number of incredibly expensive Apple and Dell displays.
I thought 4k was great, but if I can get a 25% increase in dpi or a better efficiency, I'm very interested!
I built an OLED friendly reading app (midnight.sonnet.io) and I’m waiting to add night mode to my writing app (enso.sonnet.io) since I occasionally use it in darker environments.
I also made a simple obsidian “night mode” config I use on my OLED screen.
https://www.macrumors.com/2023/10/11/macbook-pro-oled-three-...
I've been trying to make "white regions in dark backgrounds" less painful for months, but doing that at the system level on macOS is incredibly hard. I see you're doing it with CSS filters, which make sense in the limited scope of an article. But applying something like that on the whole macOS UI would cause confusion.
I already use something similar on the iPhone: I read on the Kindle app which has white text on black background, then I have a full red Color Tint filter on the Triple Back Tap shortcut which I use before reading. Very similar effect to your solution, although I don't have images in my books.
Can I suggest you "my one simple trick" when I was doing the same on Windows?
Increase contrast, a lot, in the original RGB space, then only keep the R channel, then invert the picture.
It's like doing a "black and white" mode, but as "black and red" and avoids losing "faint colors".
Also, you remove the color consistency problem (IIRC the perception of colors is not symmetrical on light and dark backgrounds, I think it was pioneered by Ethan Schoonover for Solarized)
BTW the inversion should be optional, to be nice to apps using a dark theme (ex: many terminals by default) and may work best on a window-by-window basis if that's possible on the Mac.
The best results are when using a system light theme + light themed apps.
Absolutely!
> I built an OLED friendly reading app
Very nice! On windows, I use a program that runs matrix operations on the color space, so that I could increase the contrast, invert, then only keep the red chanel
On wayland I can do that with wl-gamma: for an equivalent of your app but at the wayland level, try: `wl-gammarelay-rs & busctl --user -- set-property rs.wl-gammarelay / rs.wl.gammarelay Temperature q 1000`
> I also made a simple obsidian “night mode” config I use on my OLED screen.
I had similar setups for my editors, but removing syntax coloring and using the raise contrast + only keep the red channel turned out to be simpler to generalize
Can you elaborate what that means?
I looked through the article linked but couldn't find any obvious explanation.
Here is the astronomical software Stellarium: https://rasc.ca/sites/default/files/SMP-red.png
At night, a black background with a faint red foreground is ideal: one extra advantage of this "submarine mode" is the lack of blue light, to avoid disturbing sleep
Dark gray is acceptable as a proxy for the black background only if you don't have an OLED display (or if you're not in a dark room)
Some people with vision problems report that white on black cause visual artefacts for them, but it's often because they use a brightness that's too high
The article suggests a near-term 25% efficiency gain from this tech, so seems unlikely to translate to >2 day battery life.
There are some cool research papers about delayed processing of GPS data in the cloud. The idea is you turn the GPS on for just a few milliseconds, record the raw radio data (without getting a GPS location fix), and do that every 10 seconds or so.
Then later you upload all the collected data to a big cloud compute cluster which can figure out all the locations (and where battery life doesn't matter).
People are using that technique to have GPS trackers with years of battery life - handy for things like tracking animals.
Annoyingly I can't seem to find the paper now.
I'd imagine that for a lot of research, longer lifetime would win over real-time ish data, and possible you don't care so much about precision and granularity either. You probably want to upload semi often or risk losing the whole thing, but otherwise minimize batter use.
"Where am I right now", is a different requirement than "where have I been, roughly, over the last 6 mo"
I have a Garmin watch with a transreflective display, and end up charging it ~once a week with 1-2 hours of activity tracking per day.
They don't really do anything that couldn't be done on early 2000s handhelds, why don't we have any kind of app-capable micro RTOS with an accompanying app store on Android for this stuff? An ESP32 and a microSD seems to be all any of it really needs.
The also used e-ink on one, which was probably slow, and it didn't have a touchscreen.
It seems like they were explicitly trying to keep the features fairly simple, but they could probably do a lot more with similar battery life.
> In the near term, the switch will lead to an approximate 25 percent gain in efficiency; manufacturers can take advantage of this to increase battery life, reduce the size of the battery, or enable a brighter display.
I personally think the relative sizes of the subpixels already reflect how much they age. Larger ones are presumably larger because the dye ages more quickly, and larger pixels don't have to be as bright per area. So improving the blue dye would allow us to make the blue subpixels somewhat smaller and/or brighter. The current size difference is not very large though.
(Ignoring the topic of the article, which explains why that’s an oversimplification.)
If they yellow, it would be due to different colors dimming at different rates or because there is a plastic protective/anti-glare coating, and it yellowed due to UV exposure.
I meant the new blue PHOLED material.
> If they yellow, it would be due to different colors dimming at different rates or because there is a plastic protective/anti-glare coating, and it yellowed due to UV exposure.
No it would be because red+green=yellow.
It will help, it says as much in the article. OLED burn-in is a function of how hard the pixel is being driven. Greater efficiency means less current required for the same brightness means less heat generated means longer lasting displays.
Check the "starfield" test: https://www.youtube.com/watch?v=MVSQTHYZXD0&t=715 - the LG OLED TV shows all the stars on a perfectly black background, the Sony LED TV shows all the stars, but the background is not perfectly black. The TCL MiniLED TV shows near-perfect black background, but is missing most of the stars!
The fact that it's not as good as OLED on one performance metric doesn't mean it's smoke and mirrors, it's just a middle ground technology that makes different tradeoffs.
To be fair, MiniLED displays are significantly cheaper than OLED displays, but their performance isn't really comparable.
A more interesting comparison here IMHO is with panels using the same technology, sold around the same price (IPS or VA) and lacking Mini-LEDs backlighting.
Rtings seems to conclude that Mini-LEDs backlighting is far better than full panel back lighting.
Hell, I'm using one right now (KTC M27T20, paid 330 euros) and it's just amazingly good... even if not as good as OLED.
Also, right now, OLED also suffer from text fringing issues : https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
So, I don't know, I guess unless you purposely display a static white element for hours every day for years, you won't live to see a burn-in on an OLED display.
MicroLED is like OLED but using tiny LEDs for each sub-pixel. MicroLED is still far from affordable prices and also not really able to make high resolution like 4K in a common sized TV or display. MicroLED are mostly still like 100"+ to reach 4K pixel density.
MicroLED is the only thing that will dethrone OLED
If it is within your budget, take a look at Sony X95L MiniLED TV. If there was an award for least complained TV set on avsforum in recent history ( if not the whole history ) it would be the X95L.
Although I am eagerly waiting for the 2024 series to see what Sony has to offer in terms of MiniLED.
But at this time of year, I'd probably rather wait for 2024 models.
I have yet to see this in small panels so you may need to wait for quite a lot longer than a year.
The only real downside is that now I notice just how much content is not 4k hdr. Improving the upscaler’s software would probably make a bigger real world difference than improving the panel, at least for me.
Dolby Vision can be mastered at up to 10,000 nits and microled displays will apparently have the ability to reach that brightness.
HDR content will be absolutely unbelievable, getting blinded like you're outside.
https://www.tomsguide.com/opinion/this-is-the-tv-im-most-exc...
(The 98” is $9999. 85” is $2799, but it was down to $2299 earlier this year.)
A MiniLED display is a traditional LCD display, but the backlight is divided into addressable sections called dimming zones. A few of Apple's high-end displays use this technology. The downside is that each pixel isn't 1:1 with a dimming zone, so there are "blooming" artefacts where a zone overlaps a region that needs to be lit up.
MicroLED, much like OLED, is where each pixel self-illuminating. For OLED there are organic materials that emit light in the red, green, and blue. For MicroLED each individual sub-pixel is an LED.
Making a MiniLED display isn't too hard, depending on the number of zones. Making a MicroLED display is quite hard because the LEDs need to be microscopic and also there need to be millions of them. There are some MicroLED displays available for sale today, but they're huge (you don't need the LEDs to be as big if the display is massive), and they also cost hundreds of thousands of dollars, e.g. https://www.samsung.com/us/televisions-home-theater/tvs/micr....
It’s a bit like waiting for a faster PC in the 90s. At some point you just have to buy.
Newer ones have some additional bells and whistles, but there isn't anything on the near horizon worth waiting for.
See: Monitors.
You can argue all you want but the market always wins.
(I agree you’re generally correct, but at this point we don’t even have a choice)
But it's just not what most people want. Most people really do want their TV to natively run streaming services.
I know several people who love not having to use extra boxes due to their smart TVs, I totally get it. I just wish it hadn’t pushed out all other options, especially on the high end where subsidies from deals are less necessary.
TVs do need software beyond the minimum to support the price asked. TVs are a cut throat, low margin, business. And the only way to eek out a bit more margin is to have some "feature" that makes your offering marginally better than your competitor's offering. That margin can be the difference between a going concern and going out of business.
So from the manufacturer's perspective they do "need" that extra software. Until someone establishes the 'spyware free, dumb tv" market that will continue to be the case I'm afraid.
Well, there is Sceptre. Unfortunately they don't seem to be available outside US.
(Sony TVs even have a pretty decent user accessible API)
Do you have a link where I can find out more about this? Google is failing me.
https://pro-bravia.sony.net/develop/integrate/rest-api/spec/
This is my disagreeable take, but the reason UIs are always slow is because slow UI imposes less cognitive load on users, and also developers. You're doing less, that's less work for your brain. Only very few impatient vocal minority wants quicker responses. I care, but clearly I don't belong to the majority.
Honestly thou zero shame. I absolutely love the monitor and won’t replace it till nec makes a good oled. it looks amazing easy on my eyes with zero fatigue perfect colour and made a great replacement for my nec Pa271w which I’ve had going on 15? years now and somehow it’s still looks better then most monitors of similar specs from today
Unless they enshittyfi I will continue getting nec monitors because while they are expensive they don’t make my eyes hurt like others
I guess the OS, GPU and monitor are doing all sorts of back and forth before the monitor finally gets the signal it needs.
It's the TV software waking itself up from power-saving sleep mode, possibly combined with some HDMI negotiation, which may involve waking up a second device from sleep like your Apple TV or Xbox.
It's certainly possible for a TV to be ready to be fully on within a second while consuming <1W; monitors do it all the time. But TV makers barely have the software expertise to respond to button presses within a second when on; developing responsive low power states is an order of magnitude harder.
The thing that takes ages to boot up is the 'smart' functionality, on screen display, hdmi link training, etc.
It doesn’t solve long initial syncs but it does solve the desync when changing framerate, e.g. when you switch from a 60Hz UI to a 24Hz movie.
As for desyncs between SDR and HDR, that is presumably already a solved problem, I have an LG C1 from a couple of years ago and that can switch between range modes without desyncing.
They will surely come up with a better name before this goes to market.
It's probably supposed to be pronounced PHO-LED, but some people are definitely going to read this as P-HOLED.
Tech jargon is the worst.