Most simulated pianos these days add the extra harmonics when the sustain pedal is pressed, but very few seem to get the harmonics from the dampers being lifted per-key; PianoTeq gets this right.
Most simulated pianos these days add the extra harmonics when the sustain pedal is pressed, but very few seem to get the harmonics from the dampers being lifted per-key; PianoTeq gets this right.
I wonder what the last mile is or whether acoustic modeling will always be stuck in a kind of ‘uncanny valley for sound’.
My favourite album of his: [2]
[1] https://www.youtube.com/watch?v=HYsvlJgtAgY
[2] https://www.youtube.com/watch?v=g4i69t4rT2Q&list=OLAK5uy_ns5...
He had a new piano made together with piano maker David Klavins, with a matching VST from Native Instruments [2]. It supports being "prepared" out of the box.
Other fantastic pianist in the same space: Clem Leek ("America") and Dustin O'Halloran ("Vorleben").
[1] https://www.youtube.com/watch?v=yMnSjnzJTeg&list=PLVjWWIQMML...
I think you're touching on the overall concept of harmonic and enharmonic overtones in sound synthesis.
Spent a summer going down the rabbit hole of tuning it myself. I found the Entropy Piano Tuner app to be quite helpful. Took me weeks to get it tuned to where I liked it.
My digital Yamaha doesn't even come close to capturing the resonance you get on a real piano. I find it hard to play digital pianos for anything other than simple melodies.
Entropy website: http://piano-tuner.org/
(Though in practice both of my pianos have been comparatively neglected since I got a Kawai DX1900 drawbar organ a year ago, which I think is rather amusing. Analogue electronics are really fun, the wear and failure modes are much more interesting than digital electronics like they’d use if making this kind of thing these days.)
I should try Pianoteq and Organteq.
Electronic speakers cant do this 100% generally speaking, especially when its not some really high-end audio installation. (I've been on projects where I was just in awe of what sound engineers can do with spaces) The sound would have to make a reflection or two before it actually hits all the same surfaces?
But most people are listening to music in a comparably humble setup and acoustic environment.
I am not an audio engineer, but this is my thought.