My family and me happened to be on holiday that weekend so then I had the fancy box and manual (and novella) to read but we weren't going to be back home for a few days (where the actual computer was). So I spent the whole weekend reading the manual. The manual was amazing, and done in 'in universe' style, as if you had just purchased a Cobra Mark II spaceship, the main control panel of which just happened to look like a BBC Micro Model B. I was reading it thinking 'Is all this in the game? docking, space combat, trading, all those different types of spaceship to encounter, upgradable weapons and peripherals, eight galaxies, police spaceships, planets with descriptions of their inhabitants, mysterious aliens that pluck you out of hyperspace. Readers: Yes, it was all in the game.
edit: original manual at internet archive: https://archive.org/details/elite_acornsoft_manual/mode/2up
As a ten year old it was a very hard game though. Docking was HARD. Understanding trading was hard, what should I buy with my 100 credits at Lave that I could profitably sell at Leesti? There wasn't an internet to look this up on. I suppose there might have been articles in magazines, but not sure it would have occured to me to go looking for those. Space combat was great though, the 3D scanner with the vertical bars made it very intuitive. The magic of locking a missile and then firing it off!
I dont think I ever got above rating Poor though, because I never really grasped how to get the best out of trading (I was 10, ok? And no-one had ever seen a game like this before). A few years later Elite Cheat got released - a program to make fake 'save files', and then I really got to explore what the game could do.