Congrats Asahi team! I can't wait until Vulkan support is ready; it'll be cool to see what Apple's hardware can achieve when it's no longer restricted by Metal and macOS.
How is Apple hardware in any way constrained by highly optimized versions of a graphics hardware library specifically for that hardware and an operating system optimized also for the hardware?
It annoys me that Apple picks a non-integer scaled resolution by default, but HiDPI 2x looks great on a MacBook Pro and on 27" 5K and 32" 6K. If only there were more, and more affordable, monitors in those two spaces...
Apple's Game Porting Toolkit is tantalizing (as is Crossover) but Proton seems to work really well (at least natively on x86.)
Metal is special built for the hardware and more optimize for it than anything, by the people who designed the hardware. Anything else would be less performant.