I agree there is value to multiple implementations. We wouldn't be where we are today with open compilers and efficient machine code if it weren't for the competing implementations of LLVM and GCC.
However there isn't enough benefit to multiple language _frontends_ that I can see that outweighs the many downsides.
Not only do you have to contend with the duplication of effort for implementing two or more language frontend projects, you now create ecosystem splits when inevitably the implementations do not match their behavior.
The biggest example of multiple frontends, C++, is not one language. C++ is Clang-C++, GNU-C++, MSVC-C++, and so-on. All of these implementations have subtle incompatibilities with how they handle identical code, or they have disjoint feature matrices, or they have bugs, and so on. Multiple frontends is IMO one of the _worst_ parts of C++ because it makes writing truly portable code almost impossible. How many new C++ features are unusable in practice because one of the main 3 toolchains hasn't implemented it yet?
Rust, on the other hand, everything is portable by default. No #ifdef CLANG, no wrangling with subtly incompatible toolchains. If I write code I can trust it will just work on any architecture Rust can build for, ignoring implementation bugs and explicitly platform specific code.
I have a hobby game engine I work on in my spare time that was developed exclusively on x86-64 for years and I ported it to run on Apple Silicon ARM in two afternoons. Rust just _worked_, all the time was spent on my C/C++ dependencies and new code needed for MacOS support.
I simply don't see how nebulous, difficult to quantify benefits of competing implementations can outweigh the practical advantages of truly portable code that comes from a single implementation. The ecosystem benefits to a uniform language, and the benefits to my sanity with being able to trust my code while compile everywhere I need it to.