Excluding multiplayer games with huge replayability AAA titles cost closer to $8-10/h of entertainment.
A LOT of AAA titles can be completed in about 10 hours and still cost $60
Excluding multiplayer games with huge replayability AAA titles cost closer to $8-10/h of entertainment.
A LOT of AAA titles can be completed in about 10 hours and still cost $60
Title Main Story (hrs) Completionist (hrs)
Baldur's Gate 3 57 146
Super Mario Wonder 10 19
Starfield 22 145
Zelda: ToTK 59 235
Hogwarts Legacy 27 68
Of these, the first two are co-op but not the same kind of multiplayer I think you allude to. Super Mario Wonder is not, I think, what many people would call "AAA".If we add Spider-Man 2, that's still a 17 hour main story, and has been criticized for being "too short". Many people who purchase AAA titles do expect 20-30 hours of entertainment, for a ~$2/hour return. And the Game of the Year is the title with the second best ROI!
- 2023 shooters average just over 12h to complete
- 2023 RPGs 37.5h
- Battle Arena (all time) 433h
All in all average for 2023 releases is just under 20h _to complete_, which doesn't necessarily mean people actually played that much - the other article I've linked suggests that on average people got to less than half of the main story..
Since I can't filter data by "AAA titles only" I'm assuming that on average they are no different in length than all games in general - under 20h to complete. Add average completion percentage of less than 50% it gives you average play time per title of less than 10h.
I think that measuring something like that in terms of dollars per hour is a bit reductionist. I'd rather have a short but impactful game over something that sprawls for 40+ hours but doesn't do much with that time. Cocoon was around 5 hours for $25, but I don't regret that purchase for a second.
But when there are so many games out there vying for attention - and I don't know if the game will 'click' with me in advance, I myself often wait for sales. Most of what I buy ends up being in the $10-$30 range, and I frequently play games many years after their release. By then, computers have advanced so the game runs better, bugs have been patched, expansions released, etc.
Stardew Valley comes to mind, but also infinitely re-playable games like The Binding of Isaac...