Figgie: Simulate stock trading with a deck of cards
figgie.com
figgie.com
This is crediting Jane Street in 2013 as if Pit didn't exist since 1904:
"Pit is a fast-paced card game for three to eight players, designed to simulate open outcry bidding for commodities. The game first went on sale in 1904 by the American games company Parker Brothers."
https://en.wikipedia.org/wiki/Pit_%28game%29
Certainly official mechanics vary, but there were always Pit variants for regular decks, and as long ago as the 1970s and 1980s there were rule variants that play like the linked game.
Parker Brothers' Pit cards were ornate in 1914, featuring the Bull and the Bear:
Elements unique/different to Figgie - uncertain value of cards (need to find the 12 card suit) - time limit - scoring mechanism
But they are trying to simulate the same thing, and Pit is a fantastic game, even after more than 100 years.
It wonder if it can be adapted for playing with paper cards. One variation can be this one: shuffle a 40-card deck, discard 5 face down, it guarantees that there will be an unknown short suit (with 8 to 5 cards), the goal suit will have from 7 to 10 cards. Deal the remaining 35 cards, and start trading. With 4 players one player will be one card short, so they need a compensation like being able to reduce ante by some amount.
The balance of the game with 35 cards and random suit length will probably be different but the trading mechanics should be able to address that. So ante and payout per goal card may have to be changed.
A bit trusting!
Normal shuffle and discarding face down is easier to explain and faster to do. And it can be done where the table is not available or is not big enough. Starting with a 44-card deck and discarding 5 down to 39 should make it more similar to the original 40-card version, but 39 is not divisible neither by 5 nor by 4, so one player will always be one card short.
Being one card short might not actually be a problem in practice if the game is played across several rounds. It may even add some interest to the game by creating an asymmetry.
edit: People can be pretty bad at shuffling though. Overhand shuffles are awful and info would be available. But I think this game naturally sorts the cards pretty well by the end of gameplay, so even the method proposed before me would be vulnerable to info from bad shuffles.
It seems that playing with a normal deck (suits and ranks) would change the gameplay considerably. For example if you see the A-2-3-4-5-6 of one suit, trade them away, and later see the 7-8-9-T-J, you can be certain it's the 12- card suit. Or more realistically you can do a probabilistic version of the same reasoning by seeing some cards and asking other players questions like "do you have the 8 of diamonds".
Also the numbers would leak far too much information on the goal suite.
Edit: if the players can announce only what suit they are buying and selling but do not show cards to the others, it may end up difficult to deduce what cards are missing, because only the buyer and the seller know the value of the traded card.
In practice you'll have to guess with much more limited information.