Names: what a great idea.
Names: what a great idea.
It will be interesting to see if my level of refreshment remains intact as the level of complexity inevitably explodes. Even this pacman game, which is the most complex I've seen yet, is much simpler than whatever space ship or armada management programs people will eventually start writing.
With a new and great product, you have an exponential growth curve. People find it, think it is great and tell their friends and so on.
The only difference with having a fan base built up already is you get to start further along the curve.
It's still the same curve though. And how great the product is determines the shape of the curve, not the fan base.
In my opinion anyway, for whatever that may be worth.