- comments start with --
- no bitwise operations in language
- default numeric data type is floating-point. it's possible to change it to
integer but it raises uncertainty with compatibility of external libraries
- OOP in lua is quite programmer-specific: everyone seems to have their own
best practises
Of course lua has good features too, like coroutines and good C API. Squirrel (http://squirrel-lang.org/) also seems like a nicer alternative to lua but it requires a C++ compiler.IMHO lua's best asset is the small and fast VM. I wish there would be other good, modern languages that target it.
for bitwise ops: look at 5.2, it has it now. 32-bit operations.
floating point arithmetic: in practice, I haven't seen it as a problem as soon as I stay within the 32-bit range - then the numbers can be represented exactly, so the abstraction works well.
OOP: can't say for it, I did not do it much.
For the "fast" - check luajit (http://luajit.org/) - it is near-native speed while remaining reasonably slow.
And the FFI in luajit is simply fantastic. Take a look at https://github.com/justincormack/ljsyscall which binds the syscalls.
The annoyance that I'd thought of is that the array indexing starts with one, not zero - this brings some headaches during the index calculations. But this also forces to rethink the logic to use more of iterators, and abstract away from the indices. So, after all, it is not that big of a deal.
I'm developing for an arm processor with no floating point support. so it's best to avoid the software fallback at all costs.
I'm aware of luajit but "plain" lua is still fast enough for my uses. FFI is definitely a killer and beats SWIG hands down.
need to upgrade to 5.2 asap...
I did not experiment with this myself though, but hopefully it might ease your woes with no FPU - http://luajit.org/performance_arm.html shows 85x speedup for md5, which I suppose would be integer algorithm.
Out of curiosity, what is the platform, if not a secret ?
-- Comment syntax is that a big deal?
- bit wise: LuaJIT?
- Just like in Python and Javascript, what's the issue?
Doubles do just fine as integers if you code so that
you always wind up with other integers.
- OOP - This I agree is a community fragmentation issue.Also, Python has separate integer and floating-point operations:
>>> type(1)
<type 'int'>
>>> type(1.0)
<type 'float'>I just started doing some Lua coding. So far nothing really off-putting, just a need to watch for habits picked up form other languages.
Biggest complaint is the lack of metaprogramming (e.g eval).