Why would a team of talented engineers focus on solving ESLint performance issue? Where is the value in this? If your project is small, ESLint is fast enough. If it's super large like ours (3 millions LOC) then you spend a little time making local and CI linters smarter to run only on changed files. Rewriting in Rust seems cool and novel but now you lost the entire wealth of ESLint plugin ecosystem, you have to keep up with maintaining this new linter which has to be updated very frequently for at least new syntaxes and so on...
We could put this effort into looking into why ESLint is not fast enough and fix the bottlenecks IF we had extra time in our hand...
If it was my team, I would not let them spend time on this. I don't see the value to be honest.