Vision Pro will change photography
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You have to think forward a bit to see what the product can become.
And in that context, by making immersive 3D video a realistic possibility for customers, I can see this as a true paradigm shift in the same way that Smartphones were -- as kicked off by the first iPhone.
I'm one of those HTC Vive owners that cannot tolerate prolonged usage (>5 minutes). If your product line enters market, where one of recommendations is "try little at first, increase a minute each day" for even using it, it won't have a broad appeal
Don't get me wrong, I'm enthusiastic about that tech, but let's not get the overhype kill it. If they integrate some variant of a well performing 3d reconstruction (such as guassian splatting), it has a potential to impress.
Still, In "professional photography" it won't make any dent.
I switched to a split keyboard with a different layout because I was suffering from an RSI. It was worth me to take the time to relearn something I had done for decades to be able to continue typing. Most people don’t need to and get no benefit, so they don’t.
Apple just needs to make a product that provides enough value that people are willing to deal with the initial hump of discomfort.
ok now please prove these gimmicks are worth the $3500 price tag
> Apple just needs to make a product that provides enough value that people are willing to deal with the initial hump of discomfort.
And not that they have already made one.
I can wear my quest many hours per day and I didn't have to build it up. I did have to use teleport movement at first but that didn't feel like an impediment.
Is there any value in the productivity "sector", or it's still mostly entertainment?
Personally I see a big benefit for the more networky event that are simply not well done over MS Teams videocalls because that is too centralised. For people that can't or won't travel due to monetary, environmental or familial concerns I think it is a great option. It's not as great as meeting face to face but it's way better than online meetings. This is why I promote it within the company I work (and I volunteered to take on the task)
The cyberpunk mod is not great actually. In fact most third party mods aren't. It's very quirky especially because it doesn't render both viewpoints for every frame, it uses "alternate eye rendering", so each frame it alternately renders the left or right eye. The other frame is interpolated. This gives some ghosting effects. There's also many control issues as the game is not made for VR controllers. The city is beautiful but not nearly as beautiful as on a screen, everything looks really crumbly in VR. And yes I have the latest mod (the studio breaks the VR mod with every update so you have to). I have a 4090 so performance is not the issue.
There's some third party mods that are great, like the Half-Life 2 games. They have full motion controller support. Also some made for VR games like HL:Alyx are amazing of course.
My own experience is that half of the people I know can't do more than 20 minutes in one session. The longest I could do is 1 hour and that's it. Unless you have real numbers to back up that claim, it is meaningless.
LOL about that "inferior" point. I don't know how much hype you bought into but the comfort thing isn't going to be significantly different on Vision Pro. It is only weighs a bit less and the screen is not going to do magic. I wouldn't make any assumptions until the unit is widely available and reviews come out.
The rest might have some discomfort (though our experience is tailored to that with teleportation instead of smooth movement etc) and they are fine. If they use it regularly it will go away.
I've only seen 2 people that really were not ok with it. It happens yes but it's not a huge amount of people.
Also, don't forget, the phenomenon is only when the movement in VR doesn't correspond with the physical space, usually because the virtual world is much bigger. But for many things like productivity scenarios, moving around long distances is not really a major need.
The point being that if the value is there the people will come.
https://www.lightfieldlab.com/blogposts/the-promise-of-light...
I can't find a specific link to one I've seen but there's some great videos about this truly insane bit of tech.
These 2 images were derived from the same set of photos taken about 2 blocks away from the subjects in Chicago
https://flic.kr/p/2n1uYqj
https://flic.kr/p/2n1AhXa
In this case the virtual aperture was about 20 feet. For most subjects 1 foot is more appropriate.It's a time intensive process, but cost nothing otherwise.
I wonder if as a kludge, we will see a 3rd party app and dual iPhone holder which then creates a single 3D video/image, allowing more human-like pupillary distance at 8k from the two main sensors.
The issue is that in order for the Nerf/3DGS to be clean, that is to not have too many zones where the data is not sufficient to train the model for that particular spot, you need to have pictures from every angles to train the scene.
For a totally static scene, it will work: walk around the scene until you have all the angles, and you are done. The capture won't even need to be perfect because diffusion models will be able to fill in the gap for what you missed.
However, if you are talking about recording a memory, presumably with several moving people and objects, it's going to be a challenge as you can't freeze time (or I can't at least).
For planned production, it won't be an issue, the trick will be to setup enough cameras around the scene to shoot from all the angles, but I don't think we can expect to ever have a single magical device that you can walk around with and record Nerfs on the fly.
Move your head outside the sphere and the effect would break, but I feel 1x1m would be enough to allow for enough freedom of movement to be comfortable. Capture could perhaps be somewhat portable with some clever engineering, think those expanding sphere ball toys.
I still see gaussian splats as the technique that will finally deliver on practical true spatial photography.
And yet, the always unsuccessful attempt of the photograph: "To annihilate itself as medium, to be no longer a sign but the thing itself" (Barthes, Camera Lucida).
Cardboard Camera can still be sideloaded from APKMirror. I don't know how to view the captures in VR these days, but I'm sure there's still some method.
But I was never impressed with "VR" video and photography, it comes with most of the problems of Stereo 3D like fixed IPD and fixed perspective but adds more like stereo breaking whenever the viewer tilts their head.
Someday soon we'll be capturing and viewing gaussian splat scenes and videos and that will be the point where 3D captured content really becomes compelling for VR (outside the adult niche).
It's also really low-key, because people don't know what it is, and it doesn't look like you're pointing a camera at them. Even though it's capturing everything around it. We were able to go all over a casino with it and no one on staff noticed.
It would surprise me if Google left the stereo feature enabled when it would double file sizes for something 99% of people would never use. But it would be nice if an option to enable it was exposed.
4k 4k
4k 4kStill a jump higher than other headsets though.
I suspect their angle here will be to bake it in as a default, maybe with the iPhone 16, where at some point all iPhone photos will capture a 3D version by default and flatten them if exported to other formats (while keeping the 3D format if exported to something that can support them, like Facebook posts). That will make a large ecosystem of 3D photos pop into existence almost immediately.
I don't have the experience to agree or disagree with the article's claims about the feelings evoked by Vision Pro's presentation of spatial video being a leap forward from what we are used to - but I feel pretty confident in saying that whether or not that is true doesn't depend on how novel the underlying image data is.
Or to put it another way, imagine articles about the original iPod written by people who obviously didn't even know that other MP3 players existed.
If you haven’t experienced what the phone can now capture and what playback on the Vision Pro is actually like, then I’d suggest reserving judgement.
You can take existing niche technology and make it mega successful by improving UX, price, discoverability, and applying marketing.
But I don't think you can fundamentally change how impactul media is in the same way. If a stereoscopic fixed perspective picture or movie is just not that impressive (beyond the technical marvels) when demoed in some back room on some wonky device, I don't think it can be made impressive by some marketing genius.
And I general, 3D movies of exceptionally high quality already exist in cinemas, and... They're just not that much more impressive than 2D movies. We have quite an amazing capacity to create a 3D scene in our minds from a 2D image.
Being able to easily and quickly capture photo and video+audio from your phone and share that to anyone in your friend group is magical, and has built the social media empires. But adding a third dimension to them, one that can only be viewed on special, unpleasant to wear hardware, is very unlikely to be a leap forward.
My prediction is that we are already at the peak of what people want in terms of capturing and sharing their experiences for a long time (the next level will be to add smells, but that likely requires direct brain/computer interfaces which are a looooong way off).
Of course, IF VR/AR glasses get extremely popular for other reasons (I don't expect them to, but I am far less confident here) and IF capturing this type of image is as easy as photo and 3D, these pictures will end up dominating, since there is no reason to take lower fidelity photos than the best you can get. But I don't think this type of photo can be the reason the device becomes popular.
We are very far from the peak, as long as we still have to be concerned with device, network, format, latency.
Imagine one day you can just put on a pair of glasses, not thicker than your standard reading glasses, and say "Capture what I'm seeing with all details, in the most realistic way, and share it with my wife". Nothing further. Then we'd be close to the peak. And may still not be there.
Having to speak to take a picture is also worse than a button.
People love to take specific staged pictures from specific angles even though video exists today. Capturing "everything" is not as good as capturing a specific thing from a specific angle. And I'm not talking about high art - I'm talking about what you'll see everywhere on social media, in family chats, etc. There are moments that you'd like to capture in their entirety, so it is true that at the peak you may want that as well, but the vast majority of photography and video is not about that.
I'd also add that network and format are infrastructure problems, completely unrelated to the way photos are taken. Network availability may one day be so ubiquititous that you won't notice, formats are mostly already a solved problem (outside Apple inventing new ones occasionally). Latency though is a fundamental physical problem that will always be there. Already today audio/video call latency is mostly limited by the speed of light, not by network constraints.
There are reasons why compact cameras died immediately as smartphones came along.
There are definitely techniligies that afford new experssive avenues, and there are definitely ones that end up as interesting experiments and not much more. I have no idea how to tell them apart.
These kind of articles should be ignored for actual facts till after release when people with no skin in the game actually review it. Or shell out 3500 dollars and be a beta tester.
Meta could basically do an early version of Strange Days right now, but they have chosen not to.
It would surely be a nauseating experience.
at least not in a grand way...
It will be used by a few for very niche.
I bet AI generated video in a few years will be more important then this...
I have already stated on multiple occasions that Vision Pro is going to be a device that redefines our relationship with visual media and content
I despise people like this. They want to look like a visionary but when they turn out to be completely full of shit they face no reputational consequences.
He also wrote gushingly that the Vision Pro will revolutionize movies and we'll consume Hollywood content by sitting on the couch together, all watching our own Vision Pros. Hmm.
Did iCloud Photo Library change photography? I would say not.
Most people take personal pictures with their phone. When you take pictures of your child with spatial video and get that little extra detail, then upsell a product like Vision Pro - you're most likely going to want to get one. You're also not likely to leave the walled garden if you have thousands of photos bundled up in there.
Have you tried to export your photo library from iCloud Photo Library and take it elsewhere? A veritable nightmare. I have tried multiple times and failed. I have over 200GB of photos + videos (almost entirely personal photos with things around me and my family and friends).
- Albums are given to you only in a csv format, not folders or anything useful of the sort.
- Images are dumped all in one folder, not separated by something useful- like YYYY-MM-DD.
- Live videos are dumped as .MP4 and indistinguishable from your normal videos.
- The useful metadata from each photo is not saved 1:1. Comments, any adjustments and edits, etc. Edits just get dumped as another photo. Apple saves a set of metadata on top of the ones that are included with the image EXIF data and there are no EXIF data included with videos. Those stay in iCloud.
I get it: you can't expect Apple to make it easy- but if their product is so good, then they wouldn't make it this hard.
Photography as art will never be truly changed by new technologies. Shooting film and developing it yourself is by far the most romantic way to practice the art of photography. It is timeless.
Firstly, you mention film but film itself is technology that greatly advanced throughout its life and enabled incredibly different forms of art.
Secondly, technology like digital sensors have allowed for millions of people to make expressions of art that would not have been possible otherwise.
Shooting film and developing it is romantic to some. But there’s nothing absolute about it.
"Butt, this is art. " Mike Judge
Some people love interactive art installation. I just meh with it.
But photography as art has absolutely changed with the times in that there are artists who produce new art with every type of camera available.
This is a very weird assertion given how photography changed just in the film era moving from slow monochrome to faster to slow color and fast B/W, etc. People played with motion blur, lens flare and other distortion effects, color cast and film grain, various darkroom effects, etc.
The only constant I remember were people saying that something new wasn’t capable of art, only to be disproven by artists who learned what it was good for. I’m still skeptical that the Vision Pro will be compelling at the price but I’m absolutely certain someone will make something mindblowing with the technology.