>once you are competent you know everything that opponent can do and the list of viable options is discrete and small with fairly standard flowcharts
This can be applied to any high-skill competition, basically - from FPS to F-1.
This can be applied to any high-skill competition, basically - from FPS to F-1.
I’ve long imagined a fighting game where rather than combos, the receiving player has an array of defensive options that vary from trying to mitigate the damage, roll out, or seize the initiative back after each hit more like a kind fu cinema fight. Make the whole damn thing a constant mind gamr