Google Stadia: Leaded Documents Explain Its Failure (Porting to Linux a Factor)
boilingsteam.com
boilingsteam.com
It does seem like Vulkan is slowly slowly taking over. The bitter bitter switching cost isn't going to go away, but it seems like there's finally strong momentum back to there being more than one choice. That wasn't really available in Stadia's time, but slowly this is happening.
Until recently Apple hasn't really had a chance, even if their hardware was 5x better.
There's attempts like Meta's too, to become the intermediary layer, IGL. https://github.com/facebook/igl
This was never true. You could do _either_ to access the platform.
Just like you pay extra for Netflix, high bandwidth 4K and HDR content was part of the $10/mo subscription.
If you bought a game, you owned that game, no monthly fee required to play it at FHD anytime and anywhere (with Internet, of course).
There was the additional benefit of the $10/mo subscription also giving you new games monthly, without buying them at full price (as you were saying, spending $60 per game). You would have access to these games so long as you maintained a membership.
You could have only ever paid $10/mo and had access to a wide array of games over time.
Conversely you could never pay for the subscription and just enjoy PS4-level gaming through your phone, laptop, or Chromecast for the games you bought a la carte. Pay $60 for one game, one time, and put in as many hours as you'd like, no console purchase necessary.
The failure of their marketing is pretty obvious, since as an early adopter you're still saying things like NEEDING to do both.
I loved it
It could have had a huge pull effect.
Imagine being able to play were your streamer is or were a YouTube video is showing you something.
Create a snapshot and share your game state.
Perfect for tutorials, demos, indepth videos.
Then pivot to more.
We talk about Google after all!!! Unreal engine could have enabled it by default, unity too.
Good that nothing threatens that long term viability
Btw, why not offer both? Windows to grow the initial catalogue faster since breadth and depth are critical, and than phase it out to save on licensing costs when enough is ported to Linux?