What I haven't seen anything of is feature and object detection, blocking and extraction.
Hopefully a more efficient and streamable codec necessitates the sort of structure that lends itself more easily to analysis.
What I haven't seen anything of is feature and object detection, blocking and extraction.
Hopefully a more efficient and streamable codec necessitates the sort of structure that lends itself more easily to analysis.
It is funny how quickly goalposts move! I love to see progress though, and wow, is progress happening fast!
This technology is a significant step forward in some ways - but people are going to compare it to state of the art 3D renders and think that it's more impressive than it actually is.
Eventually this sort of thing will have understanding of lighting (delumination and light source manipulation) and spatial structure (and eventually spatio-temporal structure).
Right now it has none of that, but a layman will look at the output and think that what they're seeing is significantly closer due to largely cosmetic similarities.
Found by putting "nerf sam segment 3d" into DuckDuckGo.