Circa RDR2, it seems they had hours worked as a individual performance metric.
https://kotaku.com/inside-rockstar-games-culture-of-crunch-1...
https://kotaku.com/red-dead-redemption-2-developers-speak-ou...
But it still seems to be a mixed bag of experiences (with the expected "certain locations have shit management" and "QA always gets shit on"). And at least they shipped a finished product, that was arguably improved by crunch.
In contrast, there are a ton of games that don't measurably improve/ship and people are asked to crunch to cover management screw-ups.
I'm baselining at things like Star Citizen and Beyond Good and Evil 2, of the "How are these people even allowed to call themselves professional managers/directors?" level.