>Drill-down navigation is stateless
I've been encountering this a lot lately, but: this seems the opposite to me, it's deeply stateful as screen N depends on what you did before, and you can go back to it. It literally keeps track of some internal state in order to be useful at all, i.e. the list contents depend on state N-1, because if it didn't it would be awful.
A stateless UI would be, like, a one-step modal. It exists or it doesn't. Particularly strongly "stateless" if it's transient and you have no way to "resume" it.
I've been in and around quite a few discussions using the term "stateful" to mean WILDLY different things through the years, and in a giant burst lately, and it has largely led me to conclude that almost nobody agrees with anyone else what it means and few are aware of this.
What does "stateful UI" mean to you all? I find the variation fascinating.