High performance open-source 24bit USB DAC released
nwavguy.blogspot.co.nz
nwavguy.blogspot.co.nz
NO SCHEMATIC: Because YoYoDyne is taking considerable financial risk to produce an unproven DAC in relatively high volume, it’s not reasonable to have it be open source (see the previous ODAC articles). Once he’s hopefully recovered his investment, we plan to re-visit the open source question.
However, there are several other open source DACs available with plenty of documentation. One such example: http://www.amb.org/audio/gamma2/
However, this DAC supports 24-bit audio, and claims a DNR of 111dB. He talks about guilt-free volume adjustment. That is, if you lower the volume in software, you're effectively decreasing your dynamic range because you're artificially limiting the range of values you can use. Makes sense. Is that the main reason you'd want to use a 24-bit DAC here? (Of course, this assumes you have 24-bit source material as well.)
Just really curious about this... I trust Monty's word on this stuff given his reputation and the amount of work he's done with audio. But the guy who designed this DAC clearly seems to know what he's talking about as well.
So yes, the main reason to use a 24-bit DAC here is for volume adjustment, so the lowest bits are well below the analog noise floor, not above it like they would be for a 16-bit DAC.
Here is some more background http://en.wikipedia.org/wiki/DAK_Industries http://ascii.textfiles.com/archives/1984
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http://nwavguy.blogspot.co.nz/2011/08/o2-details.html#resour...
Would prefer a 1/4" headphone jack though. ;-)
Also, I'd like one with four channels please :)
Quantization noise is a killer. Resampling audio is just a bad thing to do. Now, if it was a several mhz 1 bit DAC with a low pass filter, this wouldn't be much if an issue.
[1] http://www.benchmarkmedia.com/wiki/index.php/Windows_7_Audio...
That's quite a strong statement to make in such an off-handed fashion, particularly in reply to such a (at least seemingly) well researched and often linked article. Furthermore, the citing the decision of the industry reeks a bit of appeal to authority.
Maybe you could back up your claims a bit better?
The author even explicitly states that 48khz and 24bit at least cannot hurt that much. He makes a point about whether that kind of "fidelity" is necessary, whether it produces superior listening and whether it can even have a damaging effect.
You claimed "Human hearing doesn't work that way" - well, then how does it work, in your mind? "Quantization noise is a killer" - The article clearly mentions that good dithering is the key here. "Resampling audio is just a bad thing to do" - Well, where does the article mention that resampling is great? Maybe we should better all go back to vinyl?
To quote the two paragraphs where resampling is even mentioned:
> Unfortunately, most samples are mastered to use the full digital range. Naive resampling can and often will clip occasionally.
> It is commonly assumed that resampling irreparably damages a signal; this isn't the case. Unless one makes an obvious mistake, such as causing clipping, the downsampled and then upsampled signal will be audibly indistinguishable from the original. This is the usual test used to establish that higher sampling rates are unneccessary.
An ad hominem attack is "an attempt to negate the truth of a claim by pointing out a negative characteristic or belief of the person supporting it." I have not "pointed out a negative characteristic" of yours except my belief that you are wrong. Even more than that: You didn't really have much of a claim to start out with, just an opinion, which I challenged you to support with detailed claims and facts.
When you failed to deliver on that, I backed up my belief with arguments. That's how discussions work. Don't hide behind words when somebody is inviting you to state your case (remember my first reply to was asking you: "Maybe you could back up your claims a bit better?").
By now, however, you have already lost your case, so just accept defeat and try better next time.
Please, find me a resampler that works for real world cases. You can point to URLs on the Internet or to research papers or to whatever you want; but when I use what the world considers the best available resamplers to deal with typical cases and the result audibly bad, then I'm not sure what you really want me to claim here.
Also, down voting me isn't helping your case. This is HN, you can't intimidate people here with cheap tricks.
In the comments section he writes:
"The total hardware latency of the ODAC is approximately 1.6 mS (it should be under 2 mS worst case). But that's just the hardware. You have to add whatever latency the driver (ASIO or native UAC1) requires for buffering, etc. I'll have more information in the next ODAC article. I haven't yet tried it with DAW software."
And yeah, I realize the quoted text is at fault, not trying to assault the messenger in any way. :)