On Limited Editions (1998)
woodblock.com
woodblock.com
I think I would enjoy being a software craftsperson.
The closest I got to enjoy this was the various Greasemonkey scripts.
I know that both hardware and software have aesthetics but I believe for the most part those aesthetics aren't used. I believe this is due to being in the early stage of digital system creation.
Double entry book keeping be expressed in hardware I think could be really beautiful which is what I hope Tohands from the earlier post develops into.
In the hardware world, I guess you could also make an argument that stuff like https://nixieshop.com, https://www.vestaboard.com, or https://www.traintrackr.io is nearing this.
I have seen real small-run ‘artisan’ made clocks at local art fairs, which I guess could be MCU based.
Maybe I should make some interesting clocks or displays and try getting a stall at the next craft fair nearby...
I think the most important idea is that smaller circuits is not the end all and be all. There is a great opportunity in making larger circuits.
I plan to develop larger circuits that are embedded in laminates. The second step is would be a parametric set of appliances that can be ordered from a catalog to suit one's specific needs.
I recently watched the 5 hour cut of Until the End of the World (https://en.wikipedia.org/wiki/Until_the_End_of_the_World), which is an early 90s movie set "20 Minutes into the Future" (https://tvtropes.org/pmwiki/pmwiki.php/Main/TwentyMinutesInt...).
Some scenes depict some interesting software that might be kind of like what you're talking about, though it's probably just a case of a "Viewer Friendly Interface" (https://tvtropes.org/pmwiki/pmwiki.php/Main/ViewerFriendlyIn...). Still really entertaining, though.
the unfortunate reality is that an hour of software labor doesn't go far, and software labor is super expensive
But I do think there is a possibility of paying for a custom api or something that connects up pieces of other apps (an app build, phone or ui) - it's not that they are doing something less worthwhile, it's that I think integrating a few existing things in an existing way can with new ui elements, pics, style can yield something useful and pleasing with "just" a few hours of effort.
Back in the dawn of time, if you had a pc, you had a modem, and there were plenty of different terminal programs (that started up the modem for a call to a BBS usually), and implemented one or a variety of different terminals or bbs ui packages. I recall there were certain kind of enthusiast ones, where you could get a new feature added by paying the author $50. Maybe you wanted it to retry calls some number of times, or add somenew protocol to transfer something.
As an aside, I get annoyed when I try to buy something limited online & it sells out instantly and shows up on ebay. Stuff like that makes no sense to set a hard limit for since artists are probably leaving money on the table (they could either raise their prices or produce more). A timed release would be nice in these cases, but quality printing is a skill and I get that an artist can't always leave the number they're committed to make to chance like that...
What would be examples for those fields? I'm kind of stuck with thinking about collectibles.
https://allvintagecards.com/sports-card-market-crash-90s/
And maybe in general, at that point, a lot of limited editions existed but were somewhat tacky and obvious, versus naturally limited or collectible items. But I do think around this time we saw a few collectible items go overboard in trying to push the phenomena as far as it could go.
I also vaguely recall some fashion brands destroying products that haven't been sold. Probably more controversial if you have to kill an animal to create the product.
Similarly other stores, like grocery stores, throw out or destroy unsold goods.
Some of these are easier to rationalize than others, but I think all have generated some notable level of hate from society.
But they keep on doing it, so maybe it's worth it.
There's also Cryptocurrency and NFTs to consider.
Edit: Adjusting my tone a bit: I do think that society has stopped at least some price fixing. Here is a quote from Wikipedia:
> The lysine cartel was the first successful prosecution of an international cartel by the U.S. Department of Justice (DOJ) in more than 40 years. Since then, the DOJ has discovered and successfully prosecuted nearly 20 international cartels.
But there is a difference. Using an extreme example, what if the print you hang on your wall is also hanging in every single Starbucks? It will detract from your experience because you'll think of Starbucks when you look at it. No one will marvel at your good taste, or ask where you found it. People might even look at you strangely.
I'm not saying all unnumbered prints are going to be this extreme, and the "value" described is logical. But hopefully this contrived example can demonstrate that there is an loss of value when each additional print is made (at least for a large percentage of the population).
If you're the sort of person that this doesn't make sense to, you needn't be swayed by this thinking. More power to you. But let's not pretend the practice is dishonest or perversive. And if your selling one print of an unlimited run, don't be surprised if people don't want to spend as much.