People make two choices when they pirate - moral, and economical. If economically they cannot afford the game, they weren't going to pay. If morally they are against paying for a game (like if the game company is associated with suicides, etc), they weren't going to pay. There are some people that will pay if piracy isn't available, but not that many.
Anyways, after the income goes around, and all the exec, upper management, and publisher salaries are paid, the piracy or lack of it probably makes about a $1 difference to my weekly earnings. I put a lot of artistic and creative effort, blood, sweat, and tears into it. If it costs me $1 to make people enjoy it, so be it.
In the AAA games industry, piracy is a thing. People talk about it. And most people have only very mild things to say about it, except for execs. Execs make a disproportionate amount of money off games for what they do, and they do kinda have a lot of time to sit on their hands sometimes, so they can fight these piracy battles, die on these piracy hills.
Anyways, don't speak for us please.