And no, it's not always "it's just profit", sometimes it's a shortsighted chase of the next stock value high with complete disregard for the future since lack of accountability is pretty much built-in into the higher classes of managers
And no, it's not always "it's just profit", sometimes it's a shortsighted chase of the next stock value high with complete disregard for the future since lack of accountability is pretty much built-in into the higher classes of managers
Ever since services like Steam existed I have pretty much pirated zero games, it's just too much hassle compared to clicking the Buy button on Steam (and if it's too expensive, the next season sale is always just around the corner). In comparison, my 90's self owned pretty much zero bought games.
Or as our Lord and Saviour Gaben ;) said:
"The easiest way to stop piracy is not by putting antipiracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates."
Still spot on.
Origin, Blizzard, uPlay et al failed to challenge Steam largely because they lack both features and catalog; it's not clear they even intended to take on Steam, because of the lack of content from other publishers.
EGS is worth special attention because it both has content from other publishers and has dumped considerable cash into the goal of unseating Steam. I think it comes down to features: the EGS store has generally been a sub-par experience, and they purposefully refused to implement features like Community Scores, Forums, and other metasocial features that make Steam what it is.
They underestimate the value of player reviews, community scoring, forums, guides, workshop and so on. Even if most of users of most games don't avail themselves of those features, they're important features for retaining the most die-hard of users; who in turn form the core of the social draw to use Steam.
Because copying is theft. I kid...
The more important point is though that the Steam DRM is hassle-free for the user. For instance games (with macOS ports) I already bought for PC I can also just install on my Mac, with save games automatically shared between the two. I don't have to buy a separate Mac version (as would be the case with Xbox vs Playstation), nor do I need to pay extra, so there's no incentive to pirate the Mac version.
Game piracy today is still easier than clicking the buy button, and it's also free. We're not ripping individual files from sites anymore these days, most games are neatly packaged up into one-click install repacks.
The same could almost be said of movies and TV series on Netflix years ago, but hasn't been remotely true for a while now, ever since the splintering of streaming into warring content owner kingdoms.
Guess which types of media I haven't even considered pirating, and which media I've given up on getting legally.
Unfortunately, Plex also wants to charge me to stream my own music, so the first step to find a new media player that isn't subject to enshittification.
Jellyfin and I had a bad going-through with handling. Minutes to pull up even a single discography. These days, it plays videos and that's it.
Shit. I was considering switching my music library over the Plex, since they already both live on the same hard drive...
I do continue to download some pirated items but largely I just checked out of modern media mostly because the cost of participation is too much. At least online there are some services that video essayists release on which aren't too bad (Nebula isn't horrible, but still is a bit annoying).
I'm fearful of the day that searching "[some specific functions I want] + FOSS" and looking for repositories that have what I'm hoping for will stop working, since it's been fairly successful for me to find software that doesn't come with all the modern tech world non-sense. Some of the most simple applications like DaisyDisk for macOS or the Redirector plugins for browsers are absolute gems that have made my life objectively better and more convenient, and the teams behind these programs have shown repeatedly they aren't interested in anything else besides just having their programs work. It was very easy decision to donate to these teams/buy the apps because it was the most simple transaction ever, and the programs work as well or better than they did when I first installed them. Same with games from GOG -- I love that I have bought HoMM3 one time, and I think more than a decade later, I can still use the same installer, get the installer again, and enjoy my game wherever I want, and it's a completed game that can be further improved by mods.
Real and workable models for selling tech exist and it works without DRM -- I know for corporations it's not enough money coming in and they "need" to monetize every last drop of blood out of everything, but it's not like these business models are impossible or even bad; just different and a bit calmer than the corporate non-sense we have today. And the alternative models without DRM and data pilfering are definitely something I am willing to buy into, since there looks to be a pretty damn good chance I'll be able to actually use the stuff I'm buying how I want to.
Just look at the industrialization of healthcare in the U.S. - and especially at the prices of some life saving medications. A gun to the head is the business model.