Use the money saved from minimal marketing to build a better game. Heck, they'd get a lot of viral marketing for free anyway from the media companies falling over themselves to cover the surprising game release.
Use the money saved from minimal marketing to build a better game. Heck, they'd get a lot of viral marketing for free anyway from the media companies falling over themselves to cover the surprising game release.
That's easy: it would sell less.
> Heck, they'd get a lot of viral marketing for free anyway from the media companies falling over themselves to cover the surprising game release.
This went famously well for the Saturn.
It was once tried out by Edmund McMillen (of Supermeat boy and Binding of Isaac fame), who have basically dumped "The End is Nigh" on Steam with little to no promotion. From what he said later, it was a mistake, and the sales numbers were basically disappointing.
Give the game chance to breathe, spread by word or mouth, and maybe after relase have targeted marketing campaigns. This way you avoid self-sustaining hype growth, and your consumers are less disappointed.
I know nothing of marketing and/or buyer preference/behaviour.
But stealth launch with no marketing whatsoever very rarely pans out.
I think that’s the problem - marketing a game is relatively cheap.