Playstation is erasing seasons of Discovery shows from customer libraries
arstechnica.com
arstechnica.com
Playstation removing previously purchased Discovery content - https://news.ycombinator.com/item?id=38492747 - Dec 2023 (174 comments)
If you "buy" something, there should be an implied right of ownership, lending to others and resale, and we probably need a better regulation of those. If you can't do that, you're not buying but leasing/borrowing and that should be clearly noted.
And this should be true for physical items too... buy a cloud enabled camera with features requiring cloud access? Manufacturers should put guarantees for how long they intend to support those features at the purchased price, and refund the customers if they fail to do so. It's a lot easier and more scammy to sell a "camera that you can watch on your phone" than if it had a large label "guaranteed to work at least until 1.1. 2025" on the box... you'd reconsider buying that product if you knew that it'll maybe last only a few months or maybe a year or two, but you have no way of knowing that in advance (ahem, Nest).
I could expand this also to parts and software availability, right to repair, etc.
The solution is to change the law. But the disparity in power between corporate copyright holders and consumers manifests itself in politics just as it does in the market.
As of 31 December 2023, due to our content licensing arrangements with content providers, you will no longer be able to watch any of your previously purchased Discovery content and the content will be removed from your video library.
Note the use of "purchased" (not "licensed"). To a layman, purchased means "I bought the thing" not "I bought an ephermeral license to the thing". US consumer protection law sucks goat ass - language around digital content licensing could easily be "fixed" (but won't because our government is a revolving door with industry insiders).
"our government is a revolving door with industry insiders" ... this is partly due to government compensation compared to the free market and our present desire for those with the ability to navigate this complexity to want to make piles of money. It's all about the benjamins. Which is also why IP holders use the law the way they do.
For me if DRM is involved it is always a rental, license or no, as I am left unable to legally keep an archival copy to retain access to the purchased item beyond the undisclosed access window.
A license is a license. They don't have to expire either. I can sell a perpetual license to something.
> For me if DRM is involved it is always a rental, license or no, as I am left unable to legally keep an archival copy to retain access to the purchased item beyond the undisclosed access window.
Call it whatever you want. The correct term is a license. You were licensed something in accordance with a bunch of terms that may have included, for example, DRM. It's a license to use the good in accordance with the terms of the license. Why confuse things?
That's...exactly the issue at hand. These companies are not doing much, if anything, to educate their customers on the difference between purchasing a license and purchasing the thing itself. This is, of course, deliberate.
It's not "weasel wording" it's the accurate term. It can also be true that the media companies can make it more clear that what is being purchased is a license which is subject to terms.
We're just taking away the shiny disc in the digital era. It's not a perfect term, but for 99.999% of people, "indefinitely rental for years until the servers die", would associate with "buy".
Or think of it like this: what if I “purchase a license” to use a hammer, and as part of that license the hammer’s owner can ask me to return the hammer at a time of their choosing. Am I buying the hammer, or am I renting the hammer? Don’t get distracted by the nonsense of “buying a license to use the hammer”. What am I doing with the hammer?
I guess you need to take it up with a lawyer, then?
>How can I buy something and then be arbitrarily deprived of it by the person who sold it to me at their whim?
same way with a physical license. I have a license to drive, I still need to pay every year to renew my license to ensure my car meets safety standards and that I'm a registered citizen and whatnot. I also need to be re-tested every so often and my picture retaken every year to update my likeness or that license is rendered null.
I don't see it as any different from a digital license. No one would say I "rented my license".
> Either ownership transfers in a way that the seller loses control, or they retain control and no transfer of ownership occurs, only a transfer of possession
Those aren't technically impossible. Just not a feature in enough demand for anyone to implement. Car metphor works here too: I can't transfer my license to drive to another person.
>Now I know IP law says something else, but just because a bad idea is encoded into law does not make it a good idea.
not at all. But it's what you need to argue against and challenge to make any real change. And "it's nonsense" isn't the most sound argument. We can interpret all we want here, but ultimately it does nothing to society at large.
>Or think of it like this: what if I “purchase a license” to use a hammer, and as part of that license the hammer’s owner can ask me to return the hammer at a time of their choosing. Am I buying the hammer, or am I renting the hammer? Don’t get distracted by the nonsense of “buying a license to use the hammer”. What am I doing with the hammer?
sounds like something that can happen if you tweak it slightly. s/Hammer/Gun (albiet we now enter controversial territory) and you see how it settles in. You need a license to own a gun, you can buy and own a gun, but you can have that gun revoked for crimes that may not even be related to the gun itself.
People would still say you own the gun and have a license to operate one. But you can have it taken away. A bit strong armed for a metaphor to video games, but this is more to show that the model of ownership and revoking of possession isn't necessarily stuck in the digital realm.
> same way with a physical license. I have a license to drive, I still need to pay every year to renew my license...
What do you mean? Did you "purchase a driver's license"? Have you ever heard someone use that phrase?
And no, I've never heard anyone say they "bought a license". But I've never heard anyone say they "rented a movie in perpetualty" either. Real life conversation generally isn't that verbose.
> But I do need to purchase the ability to operate my car on my country's roads. Which effectively means my license costs money in some way or form to be usable.
I see a gulf between "costs money" and "bought". FWIW, I paid registration fees for my driver's license -- aka taxes.
2008 housing crash in a nutshell. Your metaphor would work if you were rich enough to not require a mortgage and can truly buy it outright, but the vast majority of people don't "buy a house", unfortunately. They seek a mortgage (fancy term for "loan"), the seller gives the home to the bank, and the buyer gains the deed when they pay off the loan, likely for an amount greater than the cost of the home.
This is just a huge tangent, but your example was a sad reality for some unlucky "homeowners" when the system failed.
Revoking that license should be impossible without a full refund+interest.
>To a layman, purchased means "I bought the thing" not "I bought an ephermeral license to the thing".
And what else is "pay for a license"
Agreed that I should've said "there is no such thing as digital ownership in practice", at least for consumers.
Someone smarter than I would need to flesh these out, but if we are want to law up on this, we cannot rely on fuzzy terms.
If you have an enforceable claim on something, then you own it. If your claim is not enforceable then you possess it.
Whether they have an enforceable claim to access the content depends on the terms of their license, and while I haven’t read it I think we all know they won’t.
Hey, we ended contract with the store were you bought your DVDs. Please return them.
The difference would be that airlines usually make up for it. Meanwhile in this case „purchased“ stuff is gone for good. No refunds or transfer of purchases to Warner's platform.
You got stuck because you didn’t understand the implications of the original hot take you had. It’s ok, it happens.
Did people "buy" something? Was that the word used? If so, shouldn't they have an expectation of "ownership"? If so, then Playstation has destroyed or stolen someone's property.
That's why I wanted to get into the nitty-gritty of "What does to mean to own something?" because it appears that there are various groups, not just pirates, who would like to impose their own definitions, just as the RIAA attempted to state that copying was equal to theft, despite copying not depriving anyone else of the use and enjoyment of the original property.
You are certainly welcome to your opinion. This is how the industry has worked for decades at this point though, so it’s hard to argue that the people doing the standard thing with the standard words are the ones creating confusion.
Yes, they bought a license. They own a license, which means they own the ability to exercise the rights included with that license under the terms and exclusions included in the license. Sony lawyers know what they’re about, you’re welcome to go read the license to find out exactly how they worded their claims about giving you access to material owned by Discovery.
If the copyright owners tried to do the same stuff to physical media that they do with digital media, courts would rule against them.
The ownership is still clear in both cases, but the scope of what that ownership means is different.
You think it’s muddy because you want owning a license to mean owning the thing. It doesn’t, it never has, and the license terms are clear (if of course a bit verbose).
You can own a partial stake in something, either real or not, and have an enforceable claim which is to less than total control or subject to conditions. You can also have a purchase a contract which provides access or use in some way but isn’t ownership. The latter is very common digitally and is the subject of this thread.
Let me repeat myself for clarity. You can own a property with a reversion. You can own a leashold with a reversion. They are both enforceable claims. You can exclude people for the term of your lease. How is that not an enforceable claim? You said an enforceable claim means ownership. I think you were mistaken in saying because it's not true.
Now you are caveating it to portions of a whole. But a leasehold is for the entirety, just for a term.
If they offer something where they deserve the right to take it back for any reason, then "buy" is not a correct word here, and the button should say "rent"/"lease" or whatever, but not "buy". stuff being online doesn't and shouldn't change all the rules, but somehow it does.
Due to the ease of reproduction, you really can't. That's why we really shouldn't rely too heavily on that analouge for comparisons. You can't clone 1000 more insteances of your lego set, you can't upload your lego set to the internet to be cloned further. Even if we get to that point in 3d printing, "pirating" a lego set properly requires resources to your 3d printer to produce those legos. Materials you may not have on hand, or that cost just a much as buying the lego set yourself.
>If they offer something where they deserve the right to take it back for any reason, then "buy" is not a correct word here, and the button should say "rent"/"lease" or whatever, but not "buy".
You could make that distinction, but the colloquial mind treats "perpetual rental until we are forced to remove content from servers" as "buy". both types of purchase go down once that part of PSN servers decide to shut down like they want to do soon-ish for PS3/Vita (they wanted to do it last year, but consumer backlash delayed it).
And I heard about the issue with reproduction before, in fact this is such a big issue that many of the richest company in the world are software
(Because it would mean I would be able to lend my copy to the rest of the US population and the original seller would never make more money than from my 1 copy.)
No, that’s possession. That’s why they call it piracy; you have it but you definitely don’t own it.
Edit: there’s no need to give these reminders, btw. Everyone knows that torrents have theoretical uses beyond piracy. Just like everyone knows they’re almost entirely used for piracy.
This could apply just as much to "buying" something from the Playstation store.
Legally, "owning" an episode of a TV show on Playstation Network (to take the current example) doesn't give you any right to download a copy from elsewhere. Same for owning (this time in a more real sense) a copy on disc. Maybe you could make a fair use argument fly; I'm skeptical.
Yes.
> I have a license for it.
The “it” for which you have a license is not the media you torrented. It’s the version you access from the licensor via the licensed mechanism.
These kind of faux-legal arguments are extremely tiresome because they’re proposing gotcha hypotheticals which are clearly covered in the text of the license.
Legally you can make personal backups of media you purchase, subject to any licensing restrictions.
That said technically it's still piracy if you're sending chunks to other peers since you don't have distribution rights. This is why copyright cases usually go after the seeders
Sure, there technically isn't. But in reality, there's no practical way to enforce this without breaking much bigger laws. So very few companies care about some single person breaking DRM, if they are made aware at all.
The main exception would come from online games. But the "worst" retaliation you'd get is your account being banned. THey may not even bother sending a C&D despite companies technically being able to detect it unless you were cheating (which breaks the EULA, different from DMCA).
If a law is written but never enforced, is it really a law? On a technical level, yes. On a practical level, no. A law that is practically impossible to enforce is at best an add-on charge for someone being thrown the book for an actually enforced law, not one people worry about when weighing consequences.
I don't think it's too productive to only talk in terms of spherical cows in a vacuum, so it's a point worth keeping in mind for anyone interested in such conversation.
True though, but I was hoping the 'subject to licensing restrictions' would cover it
For this to change there either needs to be incentive for the platform and IP owners or there needs to be legal changes to require it.
Also, blockchain means that anyone who has your ID can know you entire catalog of ownership. This removes privacy.
Not even "big media companies". Why would even say, an indie game developer, want to have a secondary marketplace where there games are sold?
Should the governments (=laws and regulations) be protecting a few media houses or millions of consumers?
Because it's less valuable than one that could be resold, and thus should be obtainable more cheaply.
What goes unsaid in all these threads is that people don't just want "ownership", they want it for the same price that they're currently getting whatever it is they're getting today. The inability to resell or lend something is priced in; the market has established that people will pay $x for a license to access something that they can't lend or resell.
Gabe Newell once said "piracy is not a pricing issue, it’s a service issue", but it's not, it's a value issue. The reason content providers don't provide the service people want is because they know no one would pay the price at which they would consider offering it, so they don't bother.
Why are the physical versions of games the exact same price as the digital version? Shouldn't the digital version be much cheaper because you can't copy, lend, or resell it?
Ditto for all forms of media
> copy
Crucially, most retail physical media is not copyable (by most people). If it were, the market landscape would look very different.
Nowadays, there's enough market capture that they can simply charge the same amount due to greed, though. But there are early reasons for that.
Why would any content creator (outside of those specifically pushing it on idealogical grounds) want to lose control over the distribution of their content by using blockchain and cloud storage technologies?
even fitgirl repacks will die one day. be it a legal issue, lack of interet from the pirates providing content, or a change in ownership crashing the site to the group. Change is the only constant
If the seller uses "ownership" words like "own", "buy", or "purchase", then the product must be usable _indefinitely_. If at any time it becomes not usable, e.g. due to a server shutting down, a full refund must be provided to everyone who "purchased" the product. Also, there must be some way to lend the product; it's OK if this lending deprives the original owner of the product while it is lent.
One way to satisfy the "ownership" clause is to sell the product without DRM. Another alternative would be to sell it with DRM initially, but remove the DRM when you want to shut down your hosting servers. An online-only multiplayer game that requires a central server cannot feasibly be sold by "ownership", because the seller would eventually lose all their money when they shut down the server.
So the next option is "rental", where the seller can use the word "rent" along with a clear time period like "for 1 year" or "through 2024". The product must be usable through this time period, or you get a full refund. No requirements about it being lendable to friends.
I imagine almost all companies would pick the second option. This is fine! Consumers still get two benefits: (i) clear labeling, including knowing how long they can expect to use the thing for, and (ii) a full refund in case the content gets removed before that time period.
As for getting banned from an online game: this is completely allowed via the "rental" option. The company just needs to give the player a full refund.
I would also require a standardized disclosure box that must be included in the promotional materials. The disclosure box could contain information such as ownership period and so on, and consumers will get used to reading that box before purchasing digital goods.
With torrents, you always have possession, even without title.
With, e.g. Playstation, for a while "title" gave you "possession" (as it should) and then it didn't, breaking the whole thing.
If I buy digital content, I should be able to download it on removal media and use it off-line (esp. in the case with movies/music). I should be able to sell it (which is still legal). But these companies want you to "rent" instead of own.
So I never buy digital anything. No wonder many people head to pirate bay because of the rights they loose.
I hope the US Gov (and other govs) wake up to this, but as always donations (bribes) trumps people's rights all the time. (no pun intended).
Freakonomics once asked a corruption researcher who is more corrupt, China or America? She said: Well in America you can't really call it corruption if it's legal.
https://freakonomics.com/podcast/is-the-u-s-really-less-corr...
Are we reading the same article?
>ANG: So if we compare it to the standard index, the similarity that we see is that the United States, overall, total corruption is much lower than in China, and that’s totally expected. But what the U.C.I. is able to add is that it unbundles this total score into four categories, and by doing so, we can see more nuance and we can see that first of all, in both countries, the United States is much lower on petty theft, grand theft, and speed money than in China. But they have roughly the same amount of access money.
> ANG: I think it’s more complicated in this country. Corruption in China is still of an illegal form. But corruption in this country has become so legalized and institutionalized, it’s hard to say that it’s “corrupt.” Some people would be really offended by the word.
If it can be revoked, then it should be labeled “rent”, with the appropriate time frame. Even if it means businesses have to label it “rent - until an unknown time in the future when we go out of business or drop the license or decide to ban you”.
Such transactions would now mean different things to different people. That's not an improvement, and it is unlikely that the federal judiciary would agree that the federal government has the authority to force corporations to make such a change.
I posted in a sibling, but I'd do something like "buy" (actually buy, can download, use offline), license (implied forever, but streaming and revokable), and "rent" (streaming, explicit time period). Not set on those phrases, but something like that framework makes more sense that what we have today.
It may not have 100% fidelity, but people understand what renting means instinctively.
A different term, even "licensing", loses that impact (which is precisely why different language is preferred by the contract holders, to hide the true intent).
There's already regulation we can use to combat what digital "ownership" is: bait and switch.
Bait and switch: a scam to mislead buyers, whereby a seller advertises an appealing but ingenuine offer to sell a product or service that the seller does not actually intend to sell (emphasis mine)
The "digital good" is the bait. It makes you think you are purchasing ownership like you would with a physical book, or dvd, or game. The bait is effective because it tries to tie itself to the legitimate form and tries to create a false equivalency of buying a physical copy (in some cases, claiming to be "superior" because its greener or whatnot).
The solution would be for companies to be explicit in what is actually happening: you are purchasing an indefinite lease on the content subject to terms and exceptions. But I imagine they don't want to do that because it would cause a dent in their business.
Eventually prices would have to drop to reflect that you are merely temporarily licensed things. A digital game is not going to be perceived as a $60 value when it is more obviously a temporary license regardless of the length. If a physical copy of a game is valued at $60 that can be sold then a digital temporary license is going to have to be less. In my opinion a lot less.
Right now companies gives us all the disadvantages of both a product and a license.
This is one thing that bugs the hell outta me for some game publishers. They used to sell a given ("AAA" or whatever) game for like $60, and you got a disc you could use "forever" (as long as the disc lasted, and compatibility with system updates held out), a fancy manual, slick packaging, and sometimes even a poster or other extra goodie. These days, some (many?) of those companies sell a digital download, hosted by Steam's delivery servers, and often nothing else at all, for the same or sometimes even higher price as physical media. For many of these games, reliance on remote DRM services mean that game can disappear any random time in the future for <reasons>. I generally refuse to support them in doing that, so those companies will only ever see my purchase during a sale that brings the price more in line with the reality. I'd rather spend my money with the publishers / developers that value their customers a bit more than as a "fleshy cash machine".
It would be very user-friendly and am quite happy to have also gotten some mobile versions on Humble bundle
Eh, I don't think that's fair to the companies paying for the bandwidth and storage costs for those games. They typically take a cut for purchasing on their respective storefronts that cover those costs, so either you pay per MB downloaded or a monthly subscription for access to the library (but not the licenses themselves)
(Same for other digital products)
I understand that you think that would be fair. I also agree that that would be fair, but I’m not so optimistic about it happening.
The cost of digital content has much more to do with how much faff it is to pirate said content and how desireable the content is preceived to be.
Sorr if this is too depressing, but the whole thing is a bit of “I am altering the deal. Pray I don't alter it any further.” from the content producers as far as I can see. But! Hope you will be right.
The relevant consumer rights laws should simply assert that if you sell a license, then it's irrevocable, no matter what your fine print says.
And also there's nothing inherently wrong with temporarily licensed things as long as you make it clear up front. If you're offering a three-year license, that's just as valid as a monthly subscription, but you shouldn't be permitted to sell a license for the period of "as long as I wish".
Buy = forever (can download and use offline)
License = Implied forever, but streaming only and revokable
Rent = Streaming only, time period made explicit (day, week, whatever)
I'm sort of mostly ok with paying $15 for a semi-permanent license to a movie. I'm not ok with paying $40 for a true permanent purchase. Big guess on those prices, as I mostly just stream whatever is available today, so I'm not the target audience either way, I suppose.
Everyone is until the content goes away.
If they don't want to issue such deals at all then that's fine too, but they just can't use the words "buy" or "purchase" at all and can only say "rent".
Perhaps the "buy" option should have an implied lifetime of ownership, and anything less they have to pay you back (keeping all those sales $ in escrow would sure be a pain)
Anything other than rent is an unnecessary complication.
You can do all that when you buy digital content. The problem is that most stores aren't selling you the content - they're selling you a non-perpetual license to access the content while it's available from the store you bought it from. That's what needs to change. People need to actually buy the content and not rent it.
Yes they are, the stores are just not delivering on what they're selling.
> People need to actually buy the content
People are buying the content, then discovering that they no longer have it.
This is actually the sort of thing that a properly-functioning consumer defense bureau would go after.
However, to your point, I'll easily find my way to (insert a random pirate site - non-disclosed) download something that I own just because it's ONLY available exclusively through a platform like EA Play or Ubisoft. GOG's Galaxy platform is what I wish all gaming platforms to be. I'm getting too old to care about such nuisances, but would like to think that preservation of any game (rather written: any software) culminates into preservation of DRM-free archives.
It's a similar situation to what happened to the fallout series. Bethesda took a stab at it, but, if you loved fallout 1 and 2, nothing they made really felt like fallout, even if they were good games.
Not quite on the level of duke nukem forever, mainly because apogee was mismanaged at it's very core, and valve, well, hard to say that it's not managed well.
The thing is, making a good game is not really necessary here. They could make a mediocre halflife3, get slaughtered in the reviews, and still make a ton of profit, Gaben just won't do it because he doesn't want to go out like that. Understandable, but, it's mostly his fault that he's in this situation. If they released 3 a couple years after the episodes, they could have continued that incremental release pattern more or less indefinitely, it's just that at the time they were focused on other things (that turned out to be more profitable) and by the time they got back to making games again, it was too late, too much hype to live up to, so on the shelf it goes.
I just don't think he cares. half life 3 can sell 100m copies at $70 a pop (so, 7 billion dollars in raw revenue before various fees) and it still wouldn't touch Steam, which has estimated 9 billion dollar revenue in 2022 alone. Maybe it'd make even more as a service game or by integrating steam marketplace stuff like TF2/Counterstrike, but the number of games that make steam level revenues year after year can be counted on one hand.
For some reference, Fortnite hit 6b in 2022 and 26b in 6 years leading up to 2022. very strong average of 4.3b, but fortnite's game team is twice* the number of employees Valve has in the entire studio. A lot of labor needed to maintain one of the highest earning games out there, and Steam still comes out on top in raw revenue.
(I can't find exact Valve numbers, but LinkedIn still lists them with "200-500" employees. And since Epic has at least half of its 4000 staff on Fortnite...)
A DRM medium that claims to be DRM free? That's a weird thing to want.
Plenty of games that GOG sells will refuse to run, or disable features, if Galaxy isn't running in the background.
Galaxy is adding almost zero value for players. And we keep getting games that won't run unless it's running. (Or -- forgive me if I overspoke -- games that will run but won't let you save the game.)
The cost-benefit balance is very clearly far into the negatives. Why would you want another platform to implement something similar?
And again, disabling those features is reasonable.
Can you provide an example of a game that refuses to run without GOG Galaxy in the background?
> Beat Hazard 2 - online DRM. The game can't be started at all without being online. It is fully DRM-ed!
> Fishing: North Atlantic - Scallops Expansion. - does not work without Galaxy. In other words: this DLC is COMPLETELY DRM-ED! (Update 08/2022: GOG said that it was fixed, but it's only partially. The DLC can be installed and played offline, but it still requires Galaxy running in the background to be recognized as installed.)
> King of Seas - Possibly a bug, but it isn't possible to save the game without Galaxy.
> Spellforce 3 - Skirmishes against the AI require an online connection.
> Tempest - crashes when started without Galaxy since the last update. Possibly a bug, but so far GOG's only solution is 'Use Galaxy'.
> Two Point Hospital - part of the single-player content is gated through online connectivity. I.e. one has to register online and be online to unlock. Plus: core gameplay mechanics (staff handling, diagnostics) are bugged in offline mode.
> Northgard - solo mode required Galaxy. But according to GOG and the devs, that was a bug and as of 02.04.2021 the solo mode is DRM-free again. ... However, it was still not possible to select opponents for skirmishes in offline mode. You need to be online to select an opponent for offline skirmish mode. But as of 05.06.2022 solo mode now doesn't require Galaxy to select opponents anymore. Northgard is finally DRM-free again.
> Absolver - Boss re-matches are locked behind an online requirement. Boss loot too. As well as some techniques that can be used in offline play but can only be learned online. Absolver also installs the invasive EAC anti-cheat software even for single player and won't start without it.
> A list of multiplayer games with DRM will get very, very long.
> just assume that all multiplayer games, that aren't on the 'DRM-free multiplayer list', are DRM-ed.
The games I purchased no longer work.
1. you're not mandated to use Windows 10/11. you can use Mac or Linux
2. Windows 7 got its last security update almost 4 years ago. This isn't even about Steam at this point; more and more software will be incompatible and you're more and more vulnerable to breaches as you use that OS. You should probably change to something receiving updates. I don't particular care what.
>Tell you what, I'm going to format your computer on Jan 1.
I didn't know now being able to get security updates from a 3rd party application equated to formating your hard drive. Should probably fix that since you're 4 years out of date with Windows 7.
Do you not think companies were smart enough to plan for this??
Plex. It's an app. And you don't even have to put the files on the phone... you just stream to the phone from hardware at home. Problem's already been solved on the technology end of it.
Pirated copies do not get erased due to the whims of the copyright owner.
edit: there be pirates in these waters!
edit: please include the third and fourth sentence in your comprehension of the above, before responding.
You didn't pay $10 for perpetual ownership of IASIP. You paid $10 for a month of access to Netflix or whatever service hosted that show. I still buy physical media or digital downloads of any work I want to keep for more than a month because I value it for those cases.
But you'd never show up to a Hollywood Video looking to rent Terminator 2 and get told that it's a Blockbuster exclusive rental. There were Blockbuster exclusive movies, but they all sucked so it didn't matter.
Netflix Streaming gave bigger selection and instant access. You could get 15 minutes into a movie, realize it sucks, and you didn't have to drive back to the video store for a different one.
Nowadays the selection on any streaming service feels like 1/3 of what a VHS rental place would have. Sure there's more actual quantity, but it's like the $1 rental bin. Currently, if you pick X popular movie and Y streaming service, odds are you cannot watch it on that streaming service.
I mean, it sounds like they simply learned their lesson. Or got more budget to publish such stuff. Same tactics but now more effective after giving what the audience actually wants.
Its certainly an interesting phenomenon. Hosting brick and mortar is crazy expensive so it makes sense to delegate that. Hosting servers is cheaper and way more scalable (mostly dealing with country laws instead of every single nuldijg regulation code), so it's no surprise studios want to self-distribute now that the barrier lowered.
cough kindle... cough
[1] https://www.nytimes.com/2009/07/18/technology/companies/18am...
I don't care if people "steal" from billion dollar corporations. But let's not mince words and pretend it's some Robin Hood act of altruism. The companies already took that piracy into account on their budget book anyway; they won't change their ways over this.
That whole Gabe Newell quote about "piracy is a service issue" goes both ways. Piracy isn't always convinent and plenty of people don't wanna set up plex servers and search torrents and organize their library to get "the best experience". They just want to turn on device and play/watch/read seemlessly
I don't think "refund" is the best use of word here. That's usually a customer returning a product. And a company with bad refund policies tends to have bad customer service.
And it's not my point at all in that comment. I'm just saying most 'thieves' aren't trying to prove they are good people by stealing like how piracy arguments oh so often go here. Nor trying to pretend they are archivist saving artifacts from disappearing off the face of the earth. They are either greedy, desperate to survive, and in a few rare cases a pathological disorder.
It's premium entertainment, and people either want to consume a product but dont/can't pay. It's that simple. and I'm not saying that from a judgmental POV either. I've done it quite a bit as a grade schooler.
For me, I try to find drm free copies of games when possible, or physical media when that fails. That's enough for me to feel "ownership".
----
I simply wanted to talk about the internet attitude towards piracy in this thread. I've done it but I never boasted around about slaying some corrupt corporation by ripping an ISO off a disc, or simply finding a torrent.
No, I did it to either not pay for a game or to mod games with no native mod support. I'm not a good person to begin with and I don't pretend I'm a good person by pirating.
And to be clear, I wouldn't be surprised if it has happened again since, but I've never heard of any, so I agree with the GP comment's assertion that it isn't common.
I've never experienced a car crash, so they can't be common, why should I wear a seatbelt?
Unless it happens a lot but doesn't get any publicity, which seems pretty unlikely as there are too many widely read forums where people it happened to would report it, and too many publications like Ars, Tech Dirt, The Register, Torrent Freak, and many others that would jump on any such story, we must indeed conclude that it is not common.
The important question is not if it is common but rather will it become common?
Discovery is part of Warner, which is currently being run by someone who will kill content for the tax write offs. He killed "Final Space" for a tax write off, cancelling future season and pulling existing seasons from streaming and sale. And last year they killed a movie, "Acme vs. Coyote", that they had completed and scheduled for release because they decided they'd rather write it off.
Because of that right now I would not buy any streaming content from Warner. In the specific case of Discovery it looks like they are just pulling it from other platforms so that it can be exclusive to services they own, like Max and Discovery+.
That probably means it is safe for now to buy Warner owned content through Warner owned platforms, but I'd worry that in the future they will decide to write it off and it will leave their own platforms too.
I can only recall it happening once before on steam, and it was due to malware on the now delisted game.
Racing games have this issue too if they use real car brands. You can't buy the previous Forza games or some old Codemasters racing games anymore because of expired licensing.
At least on Steam they're still available for download if you previously purchased them. No clue what the experience is in console or other PC stores.
I've never experienced that in the last 20 years of purchasing digital media. You can't claim it's common.
[1] https://www.thegamer.com/failed-game-studios-best-games-meta...
[2] https://movieweb.com/famous-defunct-american-film-studios/#b...
That's a lot of games, including several notable big name titles: https://en.m.wikipedia.org/wiki/List_of_Games_for_Windows_%E...
That includes GTA IV, Street Fighter IV, and Resident Evil 5.
Sure but it's very much a minority point of view.
Multiplayer on the other hand...
Only because Capcom had to put in extra dev work to make it work again after the GFWL shutdown: https://www.reddit.com/r/pcgaming/comments/qq3sq9/capcom_has...
In the case of PSN, official policy is that defective games are refundable. They just make it impossible to reach anyone about this during the refund window. In the case of Steam, official policy is that devs are free to push malware to your device.
But i feel "punish" is the wrong lens to look at this. It's hard for the individual to punish a corporation. Ultimately the goal is to maximize your own purchase so the best way to achieve that is to find a better product. Then that merchant grows based on their ability to serve the customer. In my experience, most companies tend to be punished not by people or competition, but by their own folly.
And if there really is no merchant serving your product for your price, that's a much larger discussion to have.
https://steamcommunity.com/sharedfiles/filedetails/?id=11481...
But this is all just to say that while I pirate loads, I do have a bit of a conscious about it. That said, stories like this are why I don't lose much sleep over it.
For me, this is a rental.
I’ll pay for digital music on iTunes, which is DRM free, but won’t buy movies there, as the DRM means it’s only good as long as Apple decides to keep it going. As we move from people maintaining media libraries to streaming, it seems like it’s only a matter of time before those digital copies become worthless.
I think there's another component though. The megacorps that provide streaming video are so far removed from the actual creators, it almost feels like the right thing to do is to avoid lining their pockets with more profit. This is a stark contrast to music, where you have small groups of people you actively want to support.
Given the friction to paying for the music you want is so low and the relationship is more "personal" it just has a different feel.
* Getting back content they've purchased that was removed by the vendor, or where their account with the vendor was closed without giving the customer a way to retrieve the things they've bought.
* content was not able to be purchased.
I haven't heard "beats paying" from anyone, almost everyone likes subscription music, Prime Video, Netflix and so on. Where the issues are is purchases, where people thought they bought something only to find out that they had a license that expires.
Example: I signed up for crunchyroll after I learned a show I wanted to watch was there.
Then after I paid, found out that on my country, it is not available.
Or when I bought a ton of books in fictionwise, then Barnes e noble bought them and restricted downloads only to people from USA. Funnily I only bought from that site because was the only site that sold to my country.
EDIT: Fixed typo "grow up".
Pirating music isn’t worth my time with Spotify Premium.
>the only thing I pirate is the occasional movie I want to watch that isn’t on Hulu, Netflix, Disney+, HBO Max or Amazon Prime Video.
You maintain 5 subscriptions and still have to pirate every now and again? I just watch whatever I want on plex+radarr/sonarr. That sounds exhausting.
I don't think I'll want to follow in your footsteps. Maybe I'll take out subscriptions for the things I really like, but I'm probably going to keep using pirated content for my actual consumption - its just a better experience at this point.
You can of course just “download everything” with sonarr and radarr, but then you’re maintaining a server at home with X hard drives to store all the content.
But yeah don’t pay for subscription services if you don’t want to.
Ive head
- beats paying, or too expensive - because I can lol - because fuck [insert company here] - because Plex is more convenient - because I want to apply an english subtitle/patch to it - because mods
none of my friends were banned from PSN/Netflix/Amazon/etc. It's just cheaper or more convinient for them.
granted, these were mostly for games, and there has yet to be a "Netflix for games" as of now.
The exception for me is old stuff. I have exactly zero qualms about not paying for a forty year old movie. Half the actors are dead anyway. The film studio doesn't need or deserve my money for something nobody alive had anything to do with.
I do blanket pirate music, though. There doesn't seem to be a way for me to buy music without 99.999% of the money going to a label or a studio. Apart from bandcamp and other indie stores, but those typically aren't my jam in the first place. If I could support artists directly, I would. But I can't, and I refuse to support predatory labels, so I don't. I do feel a little bad about it, but options are limited.
Oh, and I will gleefully pirate textbooks, of course. Also research papers and most nonfiction in general. Audiobooks and fiction are a hard no unless unavailable or older than I am. Everyone should pirate textbooks always, it's only just.
So yeah, mostly for ideological reasons and the incomparable convenience.
I also don't have to worry about my favorite shows disappearing from the service on a whim. The files on my server will always be available to me.
I've had artists send me mp3 in the morning after I gave them cash at a concert the night before. :-)
I stopped pirating music when Spotify came to the US. It’s proof that people will pay for things if A) the price is reasonable and B) consumption is convenient. Why? Pirating content is inconvenient. Popcorn Time was as close as it got to “convenient” but that was quickly shut down/abandoned.
yup, and the cost there is instead put on the artist. Who don't make any reasonable money but need to do it "for exposure".
I'm not surprised movies and games didn't follow. game devs and actors don't get paid tiny residuals, but instead are paid upfront.
In one country show X is available on service Y - in another it’s available on service Z, in another it’s not available at all.
However, they are always available on Torrentleech and The Pirate Bay.
When I was young, I pirated because I was broke.
When I got a job and grew older, I would continue to pirate, because it was annoying to shuffle through a DVD collection or for the game the disk to put into the drive bay for a game that was already installed on the computer's hard disk. I regularly downloaded no-cd cracks for games I had legally bought, and if I'm going to be fucking around with shady executables from disreputable corners of the internet anyway, I might as well save myself a car trip to the mall.
When Netflix streaming became ubiquitous and Steam became good, I stopped pirating, because it was more convenient to do media legally than it was to pirate them.
Now that Netflix has been Balkanized into a dozen competing services, all of which are shitty, I pirate TV/movies again, because it is more convenient to always know what site to go to to acquire media. I subscribe to Amazon prime for the free shipping, but even for media which is available on Amazon Prime, I still pirate it because -- wait for it -- the DRM doesn't work.
I still buy games on Steam because it's easy and convenient. If Ubisoft and EA get their way and cut into Steam's market share and make it so there are too few games available to play on Steam, or games that I've already paid for start becoming un-bought from my library, or Steam starts becoming unusable due to onerous DRM, I'll start pirating again.
Music is more complicated. In the '90s I ripped all my CDs into MP3s, and burned them onto data CDs which I put into a big ass CD changer in the trunk of my car. Later on, I could fit all of them on a DVD in the head unit. Later on, I could put them all on a USB thumb stick which I plugged into the console. As time went on, I realized I wasn't engaging with my music in any meaningful way. I'd turn it on and hit random and literally never think about what I was listening to. So I've picked up vinyl specifically because it's less convenient. I have to actually think about what music I want to listen to, and then actively make a decision.
So do I pirate movies and TV because I like free stuff? Not really. I probably spent in the ballpark of $50 on games a month, maybe $200 on music per month. I have the money to pay for video media. But the last thing I watched was the Legend of Vox Machina, which is produced by Amazon Studios specifically for Amazon Prime Video, which I already pay for, and I pirated it anyway because it's more convenient.
So do I pirate movies and TV for ideological reasons? Not really. I mean, don't get me wrong, Hollywood is kinda gross, but so is the video games industry and the music industry.
Sorry for rambling. I guess my point is that it's incorrect to set this up as a dichotomy between getting free shit and sticking it to the man. For me at least, it's neither of those things.
I have ample money and subscribe to netflix, amazon prime and something else I forgot (I hardly watch tv).
I never pirate music anymore - Spotify is perfect. I have a family subscription.
I subscribe to Youtube because I like the content free from ads.
Netflix is getting worse and worse so someday I will stop the subscription and get the content via BitTorrent
Simple as.
Sure, they make an example of some poor guy every now and then and they cross their fingers hoping that this scary PR turns people away from piracy, yeah. Which is wishful thinking and they know it.
99.9999% of everyone pirating though? They are never going to be persecuted.
Turns out, if you ask people to pay and can't even withhold a fair bargain from your side -- as in, don't delete stuff from people's libraries -- they stop caring about the legality of it all. Especially with the extra context that this legality is a table that's severely tilted in the favor of the vendors and is not consumer-friendly.
The truth that the copyright holders don't like is this: people, even very technically illiterate people, are not as stupid so as to pay ownership but get rented goods license in return. It ain't happening. They coasted on the public's indifference for a long time but it's visible that the public's perception is changing.
that 1 in a million tends to be the one person serving the million, though. That's why they don't waste time chasing the customers like the war on drugs. Go right after the dealer and throw the book at them.
>Turns out, if you ask people to pay and can't even withhold a fair bargain from your side -- as in, don't delete stuff from people's libraries -- they stop caring about the legality of it all.
Good thing most people still pay in that case. The other part of that metaphor is that 999,999 people may pirate, but 5m or so are still making that product profitable. anti-piracy isnt just about making pirates relent, but to shut down future pirates in later products.
>They coasted on the public's indifference for a long time but it's visible that the public's perception is changing.
could have fooled me. If we're being realistic, I doubt this will affect more than 10k people. How many people really used a play station store to buy a digital movie? And remember that PS shut down their movies side 2.5 years ago.
Could have fooled me x2 -- we both can pull numbers out of our bottoms. ;)
The part you seem to be downplaying is this: there are things that can't be directly measured. Public resentment is one of them. It's one of those variables that grows and grows until at one point an eruption happens. Include that in your analysis, history has proven that this factor does exist.
> Good thing most people still pay in that case. The other part of that metaphor is that 999,999 people may pirate, but 5m or so are still making that product profitable. anti-piracy isnt just about making pirates relent, but to shut down future pirates in later products.
Obviously, yes. It's a scaremongering tactic. I'll admit they are succeeding, one after another trackers fall down with a tempo that the pirate community does not seem to be able to sustain; they bring some other trackers back up and that seems to be enough for them for now, if I read TorrentFreak's articles well that is.
So back to the original topic: what stands in court is only a short-term factor. Again, looking at the pirate scene and the steadily declining revenue from streaming and the slow and steady grow of piracy (again), I'd say part of the people had enough. Start persecuting more aggressively and things might escalate in unpredictable ways.
How will this unfold? Beats me, and you, but I am interested in following the battle.
https://www.technologylawdispatch.com/2011/05/privacy-data-p...
I don’t have much sympathy for people who see these headlines and use it as a blanket justification to pirate anything and everything.
i really don't try to justify my piracy much anymore. i like free shit and it's easy. but things like this really make it hard to feel guilty.
It's perfectly rational to me to decide to avoid getting burned in the first place, and actually a bit less rational to knowingly allow it, then wait for it to happen, and only then do something about it.
I especially don't sympathize for those who feel they need to profess loud and proud and act like Robin Hood for pirating. No you're not. Limousine liberalism at its finest. Acting like their actions are going to topple the empire instead of being seen as an ant grabbing some tiny crumb off the kitchen floor.
You can't even claim some technical boasting. You downloaded a file off the internet based on the work someone else did to upload said file, on a website that did the work of hosting. La dee da. It's not the 90's anymore; I'm not going to praise someone for doing a basic internet function in 2023.
That's for games. For video content, i'd say do not "buy" anything digital. The video content industry has Kafkaesque licensing agreements and a pathological fear of "piracy" so you're guaranteed to lose access either because someone's agreement thrice removed from whoever you "bought" the content from expired, or because the latest copy protection that was in fashion when you "bought" it is now unsupported.
Edit: hey, can your kids inherit your "digital content"? They can inherit your disc collection.
https://www.primevideo.com/help?nodeId=202095490#:~:text=Ava....
"Availability of Purchased Digital Content. Purchased Digital Content will generally continue to be available to you for download or streaming from the Service, as applicable, but may become unavailable due to potential content provider licensing restrictions or for other reasons, and Amazon will not be liable to you if Purchased Digital Content becomes unavailable for further download or streaming."
I can't say the same for the Playstation store. In the future I would love to have a digital collection of DVDs and BluRay backed up to Glacier or something.
It's definitely a niche instead of the default at this point, but I don't see Blu-Rays going away entirely for at least a decade.
The Xbox store has been great for me. And their backwards compatibility is amazing; I've bought and played Xbox 360 Lego games with my son on the Xbox One.
With arrival of the holiday season I brought out my Christmas CDs and records from storage. I use these exclusively for music in the house/car/etc., and part of why is that I have kids and I want them to be able to inherit these some day. I understand that physical media degrades and they may not be able to "use" these at some point, but they'll still have the objects and know exactly what versions they "grew up with" and could potentially track down / make replacements. (See also: https://www.goodreads.com/quotes/217710-this-milord-is-my-fa...)
I've had family members pass and I've appreciated having physical things I can hang onto, especially things like tools, music, and books where I can use/listen/read and feel a connection with them.
(Full disclosure I also prefer physical games, music, and books in general both for my own consumption and for ownership rights reasons.)
Sure, the HDDs and SSDs you store them on will degrade over time, too—but you can transfer the digital files to new ones, with perfect fidelity, as many times as you want.
Now, I'll 100% agree about 4K Blu rays. I got lucky in that I bought one of the handful of drives that supports ripping 4k disks (since its encryption keys were leaked?) but even after that it required finding and flashing custom firmware that was a hassle. But I got it working which is cool.
Isn't the same happening with video games? I've seen video games remove some music from their soundtracks as their limited-time licenses lapsed.
I have a physical copy of Overwatch 1. When Overwatch 2 came out, it was an "upgrade" to Overwatch 1, and they simultaneously killed all Overwatch 1 servers. Nobody can play Overwatch 1 anymore.
Maybe Nintendo Switch is the way. It seems physical copies only protect you on platforms where offline use is standard.
Edit: and duh. When you buy a game that's only played online you're dependent on the servers staying up. It's logical.
There are other kinds of games though.
This means nothing, there have been piles of single player games that have required a connection check before working. Sim City 4 was an example of this.
And, even buying it and not having that check doesn't mean that it won't be updated to require a server (you have an actual disk to reinstall right, because the original installer may disappear too).
Incidentally, if you must get something from those 3, they're forbidden to require an account on at least the PlayStation. Not sure about XBox.
And look on the bright side. If you're stuck on 1.0.0 you're missing the microtransactions they introduced in 1.0.1 after the reviewers finished publishing their reviews.
Edit: why do I get the feeling most of the people disagreeing with me only play PC games from the big 4-5 names? In which case I completely agree with them.
This is overstating the (very real) problem. While there are certainly classes of games for which this is true, the majority of games work totally fine offline forever.
Your example, Overwatch, is an online-only multiplayer game. Yes, it's bad you bought a disk that's now just a coaster. But, I don't think it's representative of the vast number of single-player games for which servers don't even exist. There are certainly single-player exceptions (GTA V, the recent Hitman trilogy, etc), but.
There's also a set of PC games from the early aughts that depended on the now-defunct Gamespy servers to run. There's a fairly complete list here (https://old.reddit.com/r/Games/comments/22fz75/list_of_games...). While that's certainly not 0, it still doesn't strike me as "almost everything".
Also worth noting that I'm not defending these systems - just nothing that it's not as bad as you make it out to be.
not necessarily. The prevalence of day one patches means certain single player games may legitimately not work properly because they expect users to at least home in once to get the content they couldn't ship on disc. But they rely on those last minute content to not have major bugs.
Piracy (and a PC) is the only option at that point.
To be honest I wouldn't be surprised if this Playstation move ends in a lawsuit.
the streaming wars more or less solved that problem already. No one is even pretending to sell you content on Netflix, D+, Hulu, Paramount, etc. And that is what's reigning surpreme.
>hey, can your kids inherit your "digital content"? They can inherit your disc collection.
in theory, sure. They can take control of your accounts. I'm guessing a kid that far off is about as likely to log into my old PSN as they are to hunt down an ancient PS3/4 to play an old disc though.
The Rossman quote is very apt. If the "purchase" of a file won't give me ownership of the file, then pirating the file isn't theft.
No. It’s not a matter of not being clear enough.
If it’s not clear enough, maybe 10-20% of customers would be confused.
I’d bet anything that if we did a survey 80+ percent of users would think that the platform wouldn’t be able to unilaterally revoke their content.
It goes beyond “not clear” and straight into fraud and false advertising.
This seems improbable. Copying media (I've never hijacked a ship at sea) is a skilled activity. Those not constantly practicing the skill, soon lose it. It's not as if you can just ask somewhere how to do it... never mind the bad advice you'd get ("Just go to this shithole website with 1900 popups, postage-stamp sized streaming, and malware!"), but places like Reddit and other social media shut down any such conversations in a hurry. They're onboard with the status quo.
If someone who understood torrenting stopped 10 years ago, but feels compelled to start today, what can they do? Kickass is dead, Rarbg is dead. EZtv long gone. A half dozen others. Many of the private trackers are gone, but even those that aren't you'll find your accounts all deactivated.
And, the latest generation is just completely clueless when it comes to technology in general. "How can I torrent this, I can only use my phone! Isn't there something that works with my smartphone!?!?!" They don't own the hardware, are unwilling to invest in having it but even more than the money hit of that they're just completely disinterested in it.
The pro-copyright jackoffs might not have won yet, but victory's in sight and they're mostly patient (at least when they're not binging on cocaine).
There are a number of torrent sites still active and when they go down, others will appear. That's how it's happened historically.
Usenet is still alive and well.
Pirate streaming sites are still out there.
Torrentfreaks is a great source for sites, etc.
There are a lot of ways for media to be pirated. Operating a vpn and torrent, while not part of most people's skillsets, the tech has advanced to the point where it's not difficult.
There was a tech barrier, but advancements in tech, make VPN as easy as, install WindScribe. Register an account. Click a button. VPN connect active. (Note: I'm not advocating WS, they are a random VPN provider I used as an example)
That's because a killswitch is a dumb idea. It's bad software written badly for a consumer operating system, but the job you were asking it to do was as critical as any control process some esoteric barebones RTOS wouldn't have been perfectly trusted to do.
I don't say this because I'm some genius... I'm saying that I'm the dumbass who learned these things slowly, over years, by fucking it up over and over.
> Pirate streaming sites are still out there.
This may be in the same universe as "piracy", but even so the light from real "piracy" will never reach it, it is that far away.
Seedboxes are even easier, albeit less well known.
The point is when there is a will, there will always be a way. As things progress, more and more people will start looking into other options, like piracy and the barrier is lower than it was in the Usenet days, for example.
The ones that are clueless when it comes to technology will either have to learn about the stuff, or ask a friend to do it. The same thing happened 10 years ago, maybe not with smartphones but copying a movie into a flash drive to watch in one of those fangled new TVs that could play media from an USB mass storage device was certainly a thing.
I've slowly over the years lost whatever toehold I had on private trackers, but even when I had that it was just impossible to expand it. Until this last year whenever it was, I was happy enough with Rarbg. The night before it dying, I remember thinking to myself "I am so fucked if they go out". I think I might have been the one that jinxed it.
> I’m also wary of any private trackers because they block using VPNs.
Yeh, that policy's not great. It's only 50/50 that they do that so they can snitch on you if they get raided.
It's usable. Was a learning curve, and though it's been awhile it seems like I spent more time getting it configured than it should have taken.
> and somehow are developed in the open on GitHub so I feel like they should be fairly trustworthy.
They're like 5 steps down the "contributory infringement" hierarchy. Though that probably wouldn't help them in sued, because the punishment for facing a lawsuit comes as soon as it is filed, rather than after judgement.
"Cloud" service economics cannot work for "sales" of content, that only works for subscription models. The vendor has ongoing costs related to a one-time sale; of course they're going to screw you out of it no matter what lies they tell you.
I mostly buy physical media, although BandCamp got a fair amount of my money before it was eviscerated. The first sale doctrine still exists, as much as rentiers hate it.
Where I draw the line is for applications, music and books. Because their uses are perpetual. So no DRMs for anything. I'm not asking you to support new hardware (if I purchase an exe file, a wma album or a mobi book, that's what I'm stuck at), but no shutting down access because you need me to pay for the latest version. I should be able to pop up a VM and consume or use what I purchased.
Saas is another story, but that because it's their servers, not my computer.
The DMCA should be reformed to allow de-drming content owned by you. This mostly applies to digital content and cases such as: your account being banned, licensing issues resulting in content being removed, buy in x country which later gets blocked etc. However, cases like making copies to store off-site in case of a fire, natural disaster, robbery or on digital storage (NAS, cloud etc.) should be allowed especially for people who pay. I thought it'll happen though. Perhaps a federal law entailing consumers for refunds for such cases such as Sony's recent actions should be created.
This will never actually happen, however, because getting individual plaintiffs into court to sue them for ripping their own DVDs is hideously expensive. You would never actually see someone sued under DMCA 1201 for merely ripping their own media. The only people who actually need to worry about violating this half of DMCA 1201 are large corporations' software licensing departments. So this reform would be useless and this argument is purely academic.
There's, of course, another half of DMCA 1201 that is far more insidious, and is the real reason why DRM seems unbreakable. Subsection (a)(2) forbids the production of DRM breaking tools, and this section has no exceptions whatsoever. This is what actually makes DRM ironclad - otherwise, companies would sell DRM breaking tools for people to use for legal purposes, and then everyone would use them to pirate everything. Everything but the most insidious, consumer-hostile, backstabby DRM[1] would be completely devoid of value.
What might work would be a mandate to provide lawful access to decryption tools or unencrypted copies of a work for any case that the Copyright Office would otherwise say is legal to break DRM for. If the DRM vendor doesn't comply, then subsection (a)(2) no longer applies to their system and it's legal to sell the tools to break it. So they either have to come up with a way to format-shift works that you purchased, or I can just sell a decryption tool and their shit gets pirated 12 ways to Sunday.
[0] To be clear, bunnie keeps asking for a rather wide 1201 exception that keeps getting denied every three years, I'm not sure if that counts.
[1] see also: any Apple ][ game
1) Sony refunds the price. This is the least that should happen.
2) Else, the purchase should be honored by Discovery and it should provide an alternate means for users to access this content by transferring the purchase OR provide download for use without restriction.
In parallel, there should be a class action filed.
Ownership could do with better regulation but ownership is an issue with physical goods...
If they don’t, the only issue is making sure you have backed up your stuff.
... and back them up.
He also melodromatically states on his personal page that Netflix is a threat to freedom (https://stallman.org/stallman-computing.html).
Ironically, the documentary, Revolution OS, that he stars in, is not free https://www.justwatch.com/us/movie/revolution-os
But then, what is important is what the customers were told they are buying. And while IBM didn't sell anything they didn't deliver (on the mainframe business), the cars are sold through 3rd parties famous for being sleazy, so I'd bet their customers experience was all over the place.
My issue with this is the use of the word "buy". If DRM can remove my access, and I don't have perpetual ownership and control of that DRM, then it isn't buying and shouldn't be labelled as such. I can then make an informed choice "rent" vs "watch-as-many-times-as-the-drm-provider-lets-me". It should have the side effect of encouraging there to be a _real_ "buy" option
No, it's not. When you steal something, you get something from someone who lose that thing, which isn't the case with digital piracy.
What I _meant_ to emphasise was that the button shouldn't be labelled "buy" if someone else can take it away. Not allowing this label this would help steer people away from situations like Sony just created, and help encourage DRM-free options.
https://gbatemp.net/threads/list-games-required-firmware-ver...
That's what would happen to me if I sold you a piece of software and then used a backdoor to delete data of your computer
But i do wonder if and when this kind of practice will be challenged legally. Rentals are one thing but I thought they let buyers download content they delist precisely to prevent these kinds of questions.
I saw a headline today that more car brands are moving forward with electronic paywalls for features.
The dream of open computing from the 90's and 00's era of open web and P2P is dead. That was a glorious but brief moment that greed has all but overtaken.
Apple normalized turning consumer devices into fiefdoms we don't own. The manufacturer can completely control the post-sales experience.
They did it insidiously too: by having the best ecosystem, privacy and (arguably) security for 2 or 3 decades straight.
If only their devices were less pleasant to use, out of the box, their fiefdom would have failed and there’d be no copycats.
I imagine they were able to pull this off because the iPod gave them a lot of leverage with the studios, and those studios were also desperate to curb piracy. If only they could have gotten the same deal with movie and television studios…
Can't have unauthorized, untaxed bytes running freely on the platform.
Apple will lay waste to every other industry and force them to behave. They just don't apply the same rules to themselves.
I’m not a fan of how unserviceable the hardware is (especially coming from the days of PowerBooks and the first decade of MacBooks we hear everything was user upgradable/replacable. But I am a fan of having a silent, super fast computer with all day battery.
As far as I know, the copycats copied the worst parts of Apple without realizing they need to make pleasant to use, secure, private systems first.
Computing is more open then it ever has been.
It’s not completely dead, there’s still the Steam Deck.
Certainly dead. The question is: Was it murdered, or closer to suicide?
That said, it's like having two political parties. With no competition, the power becomes more absolute, and in turn more corrupt.
And to be frank, Playstation was never known for their movies/TV library. Most people who own a Playstation won't be affected by this. Won't even be aware this happened. You gotta piss off a lot or the exact wrong people for a corporation to suffer consequences, and at the very least the former isn't met.
"Buy license" or "License" (as a verb, although it's ambiguous in English) is more accurate... but that still doesn't tell you any of the fine print, so I'm not sure it does any good at all. (After all, anyone who cares at all about this stuff already knows it's a license, and doesn't need to be told.)
In a case like this, how the heck are you supposed to know that whether or not your license continues is dependent upon whether or not Sony and Warner Bros. can come to an agreement to renew it?
Spotify's artist compensation is laughable, though, so whatever good stuff I find, more often than not I seek out physical media. (Much to my wife's despair...)
"Buying" digital files from Apple/Amazon whoever is where I feel like the least value is.
At least for music they've mostly gotten rid of the DRM, so they lose the ability to take your music back.
But at this point buying digital files saves nothing over CD. I feel like you either need to just stick with streaming or if you must purchase buy CD/Vinyl as it's pretty easy to argue it's a better product other than the case of wearing a vinyl record out, which is awfully rare.
My biggest exposure to digital ownership is books, followed by games. I am very very unlikely to care about re-playing games. Books I'm a little more likely to re-read. But paper books take up a lot of space and I'm more likely to have to get rid of them before I get to re-read them.
TV/Movies I just don't care, I watch it once and that's enough, so it's rare I would ever buy them. And even if I have to buy them it's less than going to the theater once.
Now if I go to a digital store, select a specific movie or show or song, click « buy » or « purchase » and pay full price (sometimes more!), I have an expectation to own the media indefinitely. Not « as long as the store is licensed to distribute it ».
These stores simply shouldn’t be allowed to use words like « buy », because it’s a blatant lie. Prime Video is pretty clear that you can rent movies at a small price. That’s clear, there’s no expectation of ownership either.
Buying without a discount only to then lose access is different.
Mainly because the streaming service rarely has the actual thing I want to watch and there's no way I'm going to subscribe to a whole bunch of streaming services.
Unfortunately, this has turned into a full blown collection hobby, so I’m likely not going to save any money. But there’s nothing wrong with a new hobby I guess.
Fortunately the local record store has plenty of cheap used disks.
Personal experience: I had a huge PS3 games collection, but PS4 came out and Sony no longer was interested in keeping PS3 going (except for re-released). I had no machine outside of used one, and because my library was massive it only gathered dust in shelf.
One day I finally sold it off which brought less than 10% of its purchase value. It barely covered cost of work that I put into cataloging and cleaning boxes. So I swore to never go physical drives.
Today with Steam (where I have 4 digit title count) I don't really care, it's probably easier to pass down my account than 2 containers worth of dusty drives. And even recently I played Braid that I bought almost 15 years ago.
I think it all boils down to the "slippery slope" argument. Sony and Nintendo showed multiple times - through remasters and re-releases - they don't give 2 cents about end-customer as long as they're happy and fed. But not every business is like that.
As far as I know Amazon also took some book of people's Kindles, but still (for many) convenience of not having to build your own library in a small metropolitan apartment.
maybe they should call it cloudy ownership?
Can I do the digital equivalent yet, or are purchases still permanently tied to your account?
Imagine if books (historically) couldn’t be lent or libraries created. It’s time to tip the scales toward the buy side for a while. I’m sure the most profitable companies in history can stand a few decades of slightly lower profit.
I believe some of the consoles also have limited sharing features, or at least had them.
If you are family sharing then you cannot play ANY other game if someone else is playing.
If they are playing CS:GO from your library and you try to launch a game in your library you see a notice telling you that the other person will be booted. The player sees similar.
While it has its problems like why do I pay this on a HDD, SSD, computer or smartphone that I exclusively use for work? It definitely has its upsides as in making a backup copy of your media and circumventing copy protection isn't in some legal gray area or straight up illegal.
Edit: There are attempts to make this law more restrictive and they succeeded in offering products to circumvent copy protection illegal. But you are allowed to use them to exercise the rights above.
I'm still wary of buying digital items, but the availability of pirated versions does give me some comfort
The true pull takedown on steam are very rare and usually they are legally obligated to for some reason.
There should never have been a contract that required renewal with Warner Bros. in the first place.
Sure you can require renewal in order to sell it to new users, and if you don't renew then new users can't buy it.
But the idea that Sony didn't originally have the right to stream it in perpetuity to existing purchasers is absurd.
I don't care what the fine print of the user agreement said -- this is a perfect example of what consumer protection laws are for.
I mean, what's next -- can I rent a house for a year, sell that house to someone and pocket the money, and then at the end of the year they find out it's not their house anymore because I didn't renew my lease...? Because that's basically what Sony has done here.
Thing here is that usually you get to keep delisted content you bought. I can still download that Scott pilgrim game on my PS3 that was delisted almost a decade ago.
This is outrageous.
I fail to see how their « licensing agreement » is any of the customer’s business. They « sold » something they didn’t have the right to sell, instead of renting it. Sony should be forced by law to renew the licensing with their provider at any price, so that customers keep getting what they paid for. That, or a refund.
Time Warner has recently moved towards "unifying all their streaming platforms" which meant that a lot of adjacent services will close/migrate to Discovery+ directly.
I am someone that suffers the fallout of them shutting GCN+ down, which gives me about two weeks to watch around 100 cycling documentaries that the GCN people have put out in the past 3-4 years. Granted I haven't paid for them individually, so it's not as painful as for the Sony customers, but they will be shutting down access to all of them without any backup plan and without a look back.
The people at GCN seem to be as baffled as everyone else about this move. Luckily they still have a good presence on their Youtube channel where they have more accessible content.
You mean Warner Bros Discovery
Sorry but if you allow your platform to sell 3rd party content, you better have some consumer protections built-in in your contract with that 3rd party in case of such a scenario.
I understand the sentiment of that, but as harsh as this sounds I really don't care. The least bad thing Sony could do right now is refund everybody.
I learned my lesson with Sony back in the Sonic Stage days. They are not to be trusted with digital purchases, period.
I assume their contracts for listing on Steam are quite different in order to support this. I'd be interested to hear more about the inside of these sorts of things.
I know there is this meme among gamers that if anything ever happens to Valve they will release all the games they distribute from DRM but this doesn't make any sense because, except for Valve's own games, they don't have the legal right to do that; whoever comes into legal possession of Valve wouldn't allow it. The fact that Steam DRM is weak and easy to crack, presently, is a bit more comforting but even so I'm not interested in paying for a product that is even nominally under DRM. So I buy games without DRM, from GOG/etc, or not at all (I don't pirate software, simply because that's too sketchy for me.)
I guess that’s a way to resell games? Buy cheap in a low cost region, sell the entire account to someone in a high cost region for a lot less than they would have paid originally?
This is not true, I still apreciate Steam for theyir work on Linux stuff so I am not hating on them, but facts are fact.
1 You need to start Steam to play most games
2 The Steam client dropped support for older oeprating systems
In my case I had an old laptop with a few games, Steam updated itself to a version that was not compatible with the OS so my son could not use the laptop, I was using this old laptop only when traveling so the issue was sudden to me, I had no time to fix this crap.
The fair thing to do is for Vale to create just a SteamLauncher that allows you top run your games, no Store/News/Social/Workshop, it could run in offline mode.
Maybe this was a stupid bug that the client fck itself, but it sucks to turn off your laptop working fine, turn it on in a few months and now you need to do research and debugging and fixing.
Tou don't, the default shortcuts it creates uses an url like format and steam to track down what exact binary you want to run, but if you double click the exe in the directory it works with steam closed. Lots of games (specifically indie games) have no DRM at all, you can freely copy to some other storage and play it later.
I doubt your "lots" claim, it is ambiguous, do you maybe mean a very few ? I found this >Total number of DRM-free games: 1,075 out of 41,147 games in total.
This is my source, if it is wrong let me know https://www.pcgamingwiki.com/wiki/List_of_DRM-free_games_on_...
At least Valve games seem to be DRM free
It's more work, but that's life when using old hardware. I don't think it's reasonable to expect a software provider to support old hardware/OSes forever.
I agree, but the hypocrisy is that old games might not work on the new OS that Steam client requires. So if you upgrade to a new machine to play your old game you might not be able to play it.
Don't laugh. It's completely possible.
But even if I buy a game on EGS today, I can still probably play it on Linux through Steam for free thanks to Valve, so... I'm very conflicted to say the least.
You absolutely have to list your games there because many people will refuse to buy your game anywhere else even if you are listed on more player-friendly DRM-free platforms like GOG or itch.io. Yes, I get that players want to use one launcher for everything but with DRM-free, you know what? You don't need launcher! Just download and play!
For the hefty 30 percent cut they take from devs, I would at least expect them to do some basic curation. They allow so many asset flips and general trash games to flood their listing making it very hard for players to find good indie games.
Plus, censorship is a bit of a hit or miss. You see some very sexually explicit titles on steam but then again even relatively harmless stuff can get you flagged. This creates an insecure situation for devs in certain niches and not just erotic. For example Visual Novels can be easily flagged for having a certain art style. Artistic freedom and monopolies never mix well.
[0] (Please no "Actually, it is not a monopoly...". Yes, I am using a broader definition of monopoly on purpose. )
I use the term monopolistic to describe companies that have such a overwhelming market dominance that free market effects barely apply anymore. That is not the legal definition but a more useful definition that is popular in more progressive circles as it can be used to actually describe actual real world companies in the 21st century.
You don't have to, and no.
This seems a lot like intentional obfuscation of precisely what that "relatively harmless stuff" or "certain art style" is because you know it's going to sound a whole lot worse if you actually explain it.
I'm fairly pretty sure the actual answer here as to what's likely to get you flagged is: "drawn/animated characters that look like children in explicit or highly suggestive settings", maybe with the lip service of calling them 18 in text, maybe not.
----
That content is in a legally risky area of it's own AFAIK and is a massive political/PR risk in a way that other content is not.
Obviously any games where children are portrayed by a sexual manner wouldn't and shouldn't be tolerated on any platform but it is silly to say, we can't have children in games at all or that certain art styles should be banned.
Now the windows store, that's more worrying. As for the consoles, they have limited storage and I don't think I can ship my files over to the synology for safekeeping. You are relying on 'just redownload it' as your cold storage but that function isn't actually guaranteed to stick around. The diskless consoles are untenable to me compared to any other option.
Just a quick Google will show you others that have had their accounts locked and even apps removed from peoples libraries (e.g. https://www.reddit.com/r/Steam/comments/1pzpny/steam_has_now... )
Only gaming launcher that's different would be GOG for their focus on DRM-free...
I don't really care what the law says. I care that I can be without something I literally paid for, due to corporate sophistry, that I have zero recourse to address. Well, it's addressed now, at least in my personal case.
The other side is I rarely support this model any more. I haven't bought a Steam game in years, because one day, they'll all vanish, just like my money did.
Sony and Nintendo only do this because they control the hardware.
Gabe understands the bargain he has struck with his customers. That is not necessarily true of the next guy. Take for example Atari. Atari in the early 80s was a powerhouse. Because Nolan Bushnell orchestrated it that way. He basically had dozens of companies making one off batches for 'the next atari console'. It cost him about a quarter million a year. But it locked out any competition he had. When Warner bought them out they said 'thats a dumb expense get rid of it'. Suddenly there were dozens of competitors and a glut of stuff. Some deals are just understood for their side effects not the primary thing. Not all MBA's understand that.
But nothing will motivate someone. Unless they decide to do it. As a customer all I can do is go elsewhere (if there is an elsewhere).
Also as you point out there a plenty of other stores out there but they have not really made the same bargain (other than gog). GoG being the only exception but they positioned themselves as the 'old dos games' place. Even though they have plenty of other stuff.
It will be a sad day when Gabe says 'im out'.
^^ just in case it wasn't clear those are all assumptions of mine
Han Shot first! I had to find an old VHS to see this with my own eyes.
Btw, Panasonic actually makes a UHD player that doesn't include 'apps' and only has ethernet for updates and local streaming; hope restored!
I appreciate the possibility of updates since most things I own that can't be updated have odd bugs that drive me crazy.
If it is at that point, then the only solution is VHS and rips, short of preventing revocation within a bluray player
i.e. If you spend $10 million making a movie, and will only release it when customers pledge $50 million, you're eliminating any chance of becoming a billion dollar blockbuster, and also any chance of being unsuccessful but still recouping a million dolars. Heck you could even become a cult classic 20 years later and make more money back.
Also could you image crew moral if there was constantly a high chance that the thing you've spent a year working on goes completely unreleased?
Could we have a super easy p2p streaming platform that integrates with Tor? I.e. tracker running as onion service and every user being a Tor relay?
But I wonder how good the program is on the disk. Everytime I put a disc in the console it downloads a huge file of patches and bugfixes..
Hell you can even make it so its costs $1 to register it to a new device.
Lots of possibilities here.
Or am I wrong?
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