Definitely not perfect data though, and agree that defining good in this context is hard -- a lot of the variance of "good" depends on how you play the cards either way. All good points!
Definitely not perfect data though, and agree that defining good in this context is hard -- a lot of the variance of "good" depends on how you play the cards either way. All good points!
Hmm, but there are a lot of players with greater than a 62% lifetime win rate with very few drafts, but there may be many of those players... do you see? The win rate isn't a good filter. You chose it, you are trying to justify it, and I'm not convinced, not without the hard numbers.
I'm not confused about what filter you chose. I just think it's a bad filter, and you haven't thought very deeply about how it affects the data, which includes presumably your test and validation data - however you're choosing to test and validate, apparently by hand, by some eyeballed examples.
Anyway I think you have to compare with a non-LLM, non-random baseline to have any sense if this stuff is working at all. I could be dead wrong. I would maybe compare with a community draft picker.
- Emulation
- Advisor
In case of MTG player emulation for example, I think it makes sense to group data by some rankable criteria like winrate to train rank-specific models that can mimic players of each rank.