In addition to this, when Steam detects that a game in your library is not supported on the target platform, the UI prevents you from downloading it. It's certainly possible to use steamcmd, Steam's CLI client to download an entitlement regardless of whether the platform supports it or not, but the game will certainly not be easily accessible even if it would run unmodified. This effectively relegates the access and hopeful functional use of these classic Mac OS X games to digital archivists, developers and/or publishers willing and capable of re-releasing the game for the new target, and/or a third party providing compatibility shims to allow the game to work, whether official or third party.
macOS's player base has always been in the basement. It's a bit of a chicken-and-egg scenario. Apple hasn't made a particular welcoming environment for games on their hardware save for mobile, and that has more to do with the proliferation of smartphones being the new hot place to release software than game developers working hard to make games available. So, the likelihood of there being a plethora of titles released on Steam for macOS that will become unplayable is low, since I have to imagine most of these releases are available for other platforms. However, because of the lack of attention, there's also a fair likelihood that many titles that were released for Mac on Steam probably will be forgotten. As it stands today, 87% of classic video games just aren't available at all any more[0], based on a study by the Video Games History Foundation and the Software Preservation Network.