NN-SVG
alexlenail.me
alexlenail.me
Edit: Also the grey filling has holes in it from some angles.
I wonder though why these 3d stacks are so awful at rendering lines/meshes. Aren't they supposed to be super-optimised for this kind of anti-aliasing work? I mean even blender can be a bit dodgy sometimes on viewport mesh rendering compared with what I'm used to with SVG, even when jacking up the viewport oversampling. Is it that SVG code just spends a huge amount more time/resource on getting line-drawing perfect, whereas the 3d stacks care a lot less?
SVG naturally spends a lot of time and resources tessellating paths into triangle strips, which requires mitering and sorting and other not easily parallelizable (read: slow for GPU) algorithms.
I found this interview (one relevant bit at 29:55) very interesting. Shawn McGrath did the graphics code for the game N++ which is very vectory, so he found efficient ways to render it on a GPU. https://youtu.be/cfyWvJdsDRI?t=1795
NN-SVG: Generate publication-ready NN-architecture schematics - https://news.ycombinator.com/item?id=25272360 - Dec 2020 (8 comments)